01-27-2022, 05:15 PM | #21 | |||||||||
Join Date: Jun 2013
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Re: what if you don't want your foe to fall on your spear?
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That said, most situations where a character (or creature, boars absolutely come to mind here) would just keep going are most likely All Out Attacks. Quote:
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Player: I'll throw a telegraphic punch. *Rolls* Crap, a 4! I wanted him to Parry, not get hit! GM: Well, it's a Critical Success, so it's supposed to be a good thing. You wanted him to Parry? He Parries, and I'm not even going to bother having him roll for it. As a bonus, that means there's no risk of him rolling a Critical Success on the Parry and you knocking yourself out or something. Player: Great, thanks! Quote:
If the situation has become impossible to survive, but the player doesn't know that yet, I think it's the GM's responsibility to tell the player "There's literally no way out at this point. Decide what you'd like your character to do in their last moments." Before that's clear, Extra Life is [25].
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01-27-2022, 09:47 PM | #22 | ||||
Join Date: Aug 2018
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Re: what if you don't want your foe to fall on your spear?
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It was cinematic too since it was intended as an alternative to damaging the gun, instead of a supplement. IMO the concept worked a lot better when adapted to Protection and Warning Spells since that was for cutting>crushing damage attacks, which normally have knockback, so I could conceive them unsettling someone's grip. In theory the various Piercing Attack weapons should probably have some kinetic force that causes knockback too. Your basic Innate Attack doesn't give this unless you buy "Double Knockback" enhancement for them, but it seems like guns should have some small degree of it, even if it doesn't match the ratio you see for crushing/cutting attacks. (in the case of charging a goblin with a spear, resolve it as though you caused knockback with a Slam). I'm going to assume that those rules essentially penalize the roll based on how much knockback damage was done, so that tells you how well the goblin kept hold of the spear (and thus how much injury was dealt). Quote:
That kinda thing could get kinda broken though, like letting someone buy off the massive penalties of a Whirlwind Attack if the intent is just to exhaust parries to create openings for other allies' attacks. Quote:
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Hard to complain about it for Extra Life since the alternative is you're out of the game unless you have a bunch of resurrecting mages in your party. |
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01-28-2022, 12:41 PM | #23 | |||
Join Date: Jun 2013
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Re: what if you don't want your foe to fall on your spear?
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As for the Technique, the GM should be ready to veto - or modify - anything the players come up with when it comes to Advantages/Techniques. +10 to the opponent's defenses is pretty wild. If a player came to me with something like that, and I didn't dismiss it outright, I'd probably require them to add a Special Drawback - if the foe succeeds on their defense with MoS 5+, your attack was so easy to brush aside/avoid that it doesn't count against the foe's defenses for that round (so no iteration penalty). If I were feeling particularly surly, I might even say that if the foe succeeds by 10+, it counts as a Critical Success. Quote:
Let's use that scene from The Dark Knight as an example. Here, we'll assume Batman and Rachel are PC's, and Harvey (and the Joker) are NPCs. As soon as Batman fails whatever checks would have allowed him to realize Joker was pulling the old switcheroo, and thus opts to go to where he said Rachel was held at, the GM knows, for a fact, that Rachel is doomed. He's already decided the police literally cannot make it there in time. However, rather than telling Rachel's PC "Batman chose wrong, so you're going to die," he leaves everyone in the dark, because it's markedly more dramatic for Batman to open the door and see Harvey laying on the ground shouting "No! Not me! Why are you coming for me?" If, during the buildup to Batman reaching the location and opening the door, Rachel's player decides he/she has a bad feeling about it all and opts to invest in Extra Life, there's no premium. In fact, to avoid a ridiculous comic book resurrection, the GM may decide that, when the timer runs out, nothing explodes at Rachel's building, and the police are able to extract her - but the GM makes it clear Rachel only survived because of Extra Life, which uses up the Advantage. If the players insist on a reason why there was no explosion, well, maybe it turns out the Joker's thugs used paraffin for that batch (warning, link is to an excerpt from Chuck Palahniuk's Fight Club, so probably some objectionable content in there; also, that's basically the last bit of the story before the epilogue so... spoilers). Unless you're playing within a Chick Tract, chances are pretty good that, if your character dies, you can just make a new one, rather than being shunned from the table as a failure. But, as I said, I'm not really a big fan of Extra Life and other methods of permanently losing character points.
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GURPS Overhaul Last edited by Varyon; 01-28-2022 at 12:53 PM. |
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01-29-2022, 12:19 PM | #24 |
Join Date: Aug 2018
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Re: what if you don't want your foe to fall on your spear?
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impaling weapon, unarmed critical miss, you hit a solid object |
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