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Old 09-10-2012, 07:02 PM   #41
sir_pudding
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Default Re: Meteoric Iron Arrows

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Originally Posted by Crakkerjakk View Post
Is this for my game?
No it's for my game.
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Because if it's for my game, we can assume that the shaft is a hollow cylinder, and the actual weight of an arrow remains the same.
It'll still effect cost then.
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Old 09-10-2012, 07:09 PM   #42
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Default Re: Meteoric Iron Arrows

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Originally Posted by Anthony View Post
No, -3 to the bow's acc, which became a negative number. Which is not well defined in GURPS.
Uh, no. I have no idea what made you think that. Douglas Cole was entirely clear that it was acc 1 with the arrow.
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Why is the realistic damage more than the cinematic damage?
Er, it isn't? Who said it was?

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Originally Posted by sir_pudding View Post
So something like:
Meteoric +29CF x5 weight, -1 to Acc, +1/die to damage, x1/3 to Max Range for Arrows and Bolts?
So my version of the arrow is $7 base, which is x7 the standard arrow price. That's a x7 multiplier relative to the standard arrow. I'd combine it with the Meteoric +19 CF modifier to give x140 price.

x4-5 weight, mine is closer to x4. I'd leave the +1/die damage. x1/3 or x/2 max range (again, my workup seems to perform a bit better, maybe because it's the regular bow instead of the longbow). No change to accuracy in my version, though -1 might be better if you're using Basic Set type bow stats.
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Old 09-10-2012, 07:12 PM   #43
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Default Re: Meteoric Iron Arrows

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Originally Posted by Ulzgoroth View Post
Uh, no. I have no idea what made you think that. Douglas Cole was entirely clear that it was acc 1 with the arrow.
Yeah, that's what I read it as too.
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Er, it isn't? Who said it was?
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Originally Posted by DouglasCole View Post
Damage: +2 per die realistic, +1 per die cinematic
2>1, yes?
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Originally Posted by Ulzgoroth
So my version of the arrow is $7 base, which is x7 the standard arrow price. That's a x7 multiplier relative to the standard arrow. I'd combine it with the Meteoric +19 CF modifier to give x140 price.
That makes sense.
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Old 09-10-2012, 07:25 PM   #44
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Default Re: Meteoric Iron Arrows

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Originally Posted by sir_pudding View Post
2>1, yes?
Ah, that's true. The cinematic damage is still higher than the realistic damage, but the change in cinematic damage is lower.

Given how the math works, the damage modifiers differ as they do due to rounding breakpoints.
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Old 09-10-2012, 07:36 PM   #45
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Default Re: Meteoric Iron Arrows

Base price for an arrow is x2, so 7 is x3.5

So would be CF +70
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Old 09-10-2012, 07:40 PM   #46
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Default Re: Meteoric Iron Arrows

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Originally Posted by sir_pudding View Post
So I RTFM'd
Which brings us back to my original question, I suppose.

It does make me wonder if Shield or Armor works.

Can you unpack this? Do you mean -1 to the Bow's Acc? Do you mean -2 and -1 per die for damage? What's the effect on cost?

Except for the +19CF.
I don't have a cost factor in the spreadsheet; I assumed 'meteoric iron' had the same properties as my sheet assumes for TL5 steel, which is a lot like "Very Fine TL3 steel" based on how the old vehicles construction rules worked.

I mean: -1 to the bow's Acc when switching from regular to the heavier meteoric iron arrows, due to velocity reduction. +2 cinematic and +1 realistic damage per die, because the efficiency of the bow I built it around (a 78" yew longbow) nearly doubled from 45% to 80% due to the heavier arrow. And 1/3 the range, because the arrows are about 5x the weight of the GURPS standard arrow (0.1 lbs vs 0.5 lbs).
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Old 09-10-2012, 07:41 PM   #47
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Default Re: Meteoric Iron Arrows

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Originally Posted by Anthony View Post
No, -3 to the bow's acc, which became a negative number. Which is not well defined in GURPS.
No, -1 to Acc, since my examples had the regular bow with Acc 2, and the bow firing meteoric arrows Acc 1.
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Old 09-10-2012, 07:42 PM   #48
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Default Re: Meteoric Iron Arrows

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Originally Posted by Crakkerjakk View Post
Is this for my game? Because if it's for my game, we can assume that the shaft is a hollow cylinder, and the actual weight of an arrow remains the same.
No, it wasn't; I can easily make the design a hollow cylinder, though, which would leave all the stats unchanged.
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Old 09-10-2012, 07:44 PM   #49
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Default Re: Meteoric Iron Arrows

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Originally Posted by Ulzgoroth View Post
Er, it isn't? Who said it was?
Me; typo. I just transposed the numbers. Cinematic damage fell from 6.5 pts to 4.5 points, and realistic fell from 4.5 to 3.5 (more or less).

This is completely due to the higher efficiency of the heavier arrow, since the input energy is the same in both cases. Thus, higher delivered energy, more penetration . . . but 1/3 the range.
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Old 09-10-2012, 07:51 PM   #50
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Default Re: Meteoric Iron Arrows

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Originally Posted by sir_pudding View Post
I'm still really surprised that nobody has done this yet. It seems like it should be an obvious thing to want to do. What am I missing?
Compare it to the cost of Meteoric Iron Sling Bullet.
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