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Old 09-25-2016, 08:24 PM   #11
oneofmanynameless
 
Join Date: May 2012
Location: New Hampshire, USA
Default Re: Leech + Cyclic

Quote:
Originally Posted by Nereidalbel View Post
Nope. The most logical way to end a burning Cyclic attack is to put out the fire, poison has some kind of cure, being frozen requires heat, etc. As for Leech, it specifically requires a pinned/grappled/helpless victim to work at all, unless you buy Malediction. Innate Attack, barring an Accessibility modifier, only requires that you succeed at a skill roll to hit and your target fails to make an active defense to work. There is a difference between "requires standard attack roll" and "requires specific circumstances, but has no roll to activate."
Alright that makes sense.

Quote:
Originally Posted by Ghostdancer View Post
This would require Cosmic (at a minimum of+100% and likely +300%), Cyclic, and probably Ranged (+40%).

You might be better served just making Leech an Aura-based attack instead.
Is there a reason for cosmic instead of just ranged and malediction?
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Old 09-25-2016, 08:43 PM   #12
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Leech + Cyclic

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Originally Posted by oneofmanynameless View Post
Is there a reason for cosmic instead of just ranged and malediction?
Because once you're hitting the target with this it just keeps on. Look at 100-Handed Strike from DF for an example on letting a modifier on an ability where it might be a bit overpowered otherwise.
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