09-08-2014, 11:09 PM | #1 |
Join Date: Jun 2014
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Absorbing lifeforce into character points?
Looking for some kinda demon spawn of Absorptive DR, Leech and Neutralize.
I don't know if it exists rules as written because I am not ignorant of how powerful this ability would be. I am looking for a way to force opponents into submission similar to leech only instead of leech healing HP the life force I drain from my target would go into an energy reserve to be spent as character points similar to absorptive DR. The closest thing I could find RAW was Neutralize with power theft and possibly cosmic to allow for any power source to be drained, but that would mean that the power couldn't be used against normal people with no powers and its not permanent, as it says you cannot use neutralize again until the points come back. Got the idea from a TV show. Anybody have any input on this? |
09-09-2014, 01:18 AM | #2 | |
Join Date: Mar 2010
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Re: Absorbing lifeforce into character points?
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If you really want the ability to neuter the target's powers as well, you'd want to buy Neutralize (Unrestricted Powers, +300%; Link ("Leech"; Must use together), +10%) and add Link ("Neutralize"; Must use together) to the above suggested Leech power. |
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09-09-2014, 03:35 AM | #3 | ||
Join Date: Nov 2009
Location: Oregon
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Re: Absorbing lifeforce into character points?
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The concept could work, but it would need to be something like a Modular Ability with a "memory bank" of captured powers or traits that can be cycled through. The captured powers would thus be limited by earned character points (ie, the levels of Modular Ability), instead of directly adding to them. Quote:
Last edited by vierasmarius; 09-09-2014 at 04:45 AM. |
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09-09-2014, 08:41 AM | #4 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Absorbing lifeforce into character points?
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09-09-2014, 10:09 AM | #5 | |
Join Date: Jun 2014
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Re: Absorbing lifeforce into character points?
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Unbalancing though this may be my GM has already let me take 75 levels of permanent absorbative DR provided I only take the 150% version that requires some reasonable method for dispelling the extra points. He would not allow actual permanence because he knows me too well. |
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09-09-2014, 12:45 PM | #6 |
Join Date: Jun 2013
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Re: Absorbing lifeforce into character points?
Alright, I agree with you that there are 99 ways that characters with abilities that allow them to gain CP will break a game... but is there any possibility for designing an ability that allows a PC to draw permanent power from draining/killing/eating/absorbing stuff? If that's the only power that can't be modeled in GURPS, I'd understand, but I can't help but try to blaze a trail through the final frontier.
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09-09-2014, 01:09 PM | #7 | |
Join Date: Oct 2009
Location: Plugerville
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Re: Absorbing lifeforce into character points?
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Although the number of XP per kill can vary quite a lot. As a side-bonus there also tends to be lots of loot to sell when you get back to town. In other campaigns you may need to do other things than just kill monsters to get XP though... |
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09-09-2014, 06:54 PM | #8 | |
Join Date: Nov 2009
Location: Oregon
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Re: Absorbing lifeforce into character points?
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Personally I'd set a cap on how many points can be kept around indefinitely - as high as x5 the Absorption level (though that still might be too high). Any points in excess of that drain away on their own. To raise your point cap, you have to improve your Absorption power with character points earned through play. |
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absorption, leech |
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