01-25-2013, 03:29 PM | #11 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Pros and cons of growing your own island nation?
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01-25-2013, 03:38 PM | #12 | |
Join Date: Feb 2007
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Re: Pros and cons of growing your own island nation?
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Make a point of not being a thorn in the side of the big powers, and they might grant your recognition almost as a routine matter...unless your display of raw power in making the island has convinced everyone that you're a threat that has to be destroyed. That could go either way, the recognition of that power might lead to respectful acceptance, or it might lead to all-out-attack. |
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01-25-2013, 04:07 PM | #13 |
Join Date: Jun 2008
Location: Milwaukee, WI
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Re: Pros and cons of growing your own island nation?
The Island Maker:
ST 10, DX 10 IQ 16 [120] HT 10 Per 10 [-30] Will 12 [-20] Spd 5, Move 5 HP 10, FP 10 Magery 5 [55] Compartmentalized Mind 10 (Earth Spells Only -30%, Magic -10%) [300] Indefatiguable [30] (From RPK's gurps page) (You do not lose fatigue for strenuous work.) Create Earth-20 [2] Earth to Stone -25 [20] Stone Missle-35 [60 587 points so, you need 100 points in disads, and are kind of a one-trick pony. But what a trick! 10 free 5d6+5 Stone Missles per turn! BLARGH! With... the Psychic Guidance Perk, you target as if you have skill 30 to hit. ZOMG!!! Take Missle Shield-20 and Reduced Footprint (Missle Shield) to have all day protection from bullets. Eat it, Sniper and Gatling Gun! Not a very economic build: You create, each turn, 5 cubic yards of earth, and turn each cubic yard of earth to stone. It cost you nothing, and you can still act as a normal person, and you won't get tired. Should take you: 94 years...hrmmm... to make a 1 mile square island...well, darn.* In combat you sweep for smaller baddies. *It was worth a shot
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Just Bought: Succesful Job Search! Currently Buying off: Fat *Sigh* and Poverty. Number of signatures inspired: 1 Word of God and Word of Kromm are pretty much the same thing in my book Last edited by Fwibos; 01-25-2013 at 04:10 PM. |
01-25-2013, 04:39 PM | #14 | |
Join Date: Apr 2005
Location: Houston, TX
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Re: Pros and cons of growing your own island nation?
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01-25-2013, 04:44 PM | #15 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Pros and cons of growing your own island nation?
Yes ... still a bit of a long job. Probably worth creating a better version of the Volcano spell - it doesn't have to be a lot better to save a lot of time.
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01-25-2013, 04:48 PM | #16 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pros and cons of growing your own island nation?
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Still slow but better. Alter Terrain would work better with a nice ER and good movement ability, possibly underwater in order to reshape the sea floor. Take awhile but be less noticeable until you were about done.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 01-25-2013 at 04:56 PM. |
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01-25-2013, 04:54 PM | #17 | |
Join Date: Jun 2008
Location: Milwaukee, WI
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Re: Pros and cons of growing your own island nation?
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Cuts it down to 5 years of constant work.
__________________
Just Bought: Succesful Job Search! Currently Buying off: Fat *Sigh* and Poverty. Number of signatures inspired: 1 Word of God and Word of Kromm are pretty much the same thing in my book |
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01-27-2013, 09:07 PM | #18 | |
Join Date: Nov 2012
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Re: Pros and cons of growing your own island nation?
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Many of them will be wing-nuts, however... |
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01-27-2013, 11:06 PM | #19 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Pros and cons of growing your own island nation?
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Now, a work gang of earth elementals, on the other hand...... |
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01-28-2013, 12:24 AM | #20 | |
Join Date: Apr 2009
Location: Toronto, Canada
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Re: Pros and cons of growing your own island nation?
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