04-28-2021, 12:36 PM | #21 | |
Join Date: Feb 2021
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Re: Request for Feedback on Warhammer 40,000 Handbook
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I am not intending Space Marines to mix with Astra Militarum as player characters. I really can't imagine a scenario in which an Astartes and Astra Militarum campaign would work. I can imagine a scenario in which an Inquisitor, flush with contact, allies, patrons, wealth, status, specialized skills, and rank, can work alongside the Astartes, but that only works because their domains are separate. I would severely caution any GM using this book to pick a theme and power level and stick with it; mixing Adeptas and power levels is almost certainly going to be a disaster without a lot of planning. The Astartes section is ~17 pages out of ~60 pages. There's certainly a lot about the Astartes, somewhat because this document started from want to run a specific campaign, but there's just a lot required to run Astartes, and I want people to be able to run their Astartes campaigns using this book. They should also be able to run their Astra Militarum, Inquisition, Navis Imperialis, Arbites, Adeptus Mechanicus, and so on campaigns. The Arbites section is a few pages, because that's what the Arbites needs. The Astartes section is over a dozen, because that's what the Astartes need. |
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04-28-2021, 02:03 PM | #22 |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Request for Feedback on Warhammer 40,000 Handbook
Have you seen Olaf Ostheimer's GURPS Warhammer 40,000 Conversion for GURPS 4th edition (2014)? It was a highly regarded source by some people and may give you some ideas.
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04-28-2021, 02:08 PM | #23 | |
Join Date: Feb 2021
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Re: Request for Feedback on Warhammer 40,000 Handbook
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The honest truth is that I don't like it at all, and I think there's effectively no material that I can reuse from it. Olaf was going in a very different direction, which seems to work for some people, but is not useful to me. |
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04-28-2021, 02:19 PM | #24 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Request for Feedback on Warhammer 40,000 Handbook
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__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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04-28-2021, 02:58 PM | #25 | |
Join Date: Feb 2021
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Re: Request for Feedback on Warhammer 40,000 Handbook
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The TL of the Imperium is between TL 9-11, depending on the item. I'll add ensuring that the correct ^ is added to places where FTL is used, which is a scarce few places. I am mostly staying out of adding TL to skills apart from where immediately relevant. |
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04-28-2021, 08:37 PM | #26 | ||
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Request for Feedback on Warhammer 40,000 Handbook
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__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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04-29-2021, 12:48 AM | #27 | |
Join Date: Feb 2021
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Re: Request for Feedback on Warhammer 40,000 Handbook
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04-29-2021, 03:15 AM | #28 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Request for Feedback on Warhammer 40,000 Handbook
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The ◄ FICTIONAL STARSHIPS Size COMPARISON ► 3D 🛸 includes an Eternal Crusader from 40K around the 7:38 mark...of a 12:35 video. The Universe Mass Conveyor is around the 7:57 mark Eternal Crusader (10 km): SM +22 Universe Mass Conveyor (12 km): SM +23 For comparison: Executor (Star Wars) is +24 at 19 km Independence Day's city destroyer clocks in at +25 for its 24.1 km Citadel (Mass Effect): +26 for 44.7 km V'ger (STtMP): +28 for ~78 km Star Killer base (Star Wars): +33 for 660 km Harvester Mothership (Independence Day): +38 for ~4,828 km Earth (Wandering Earth)/ Mondas (Doctor Who): +41 for 12,742 km If you don't care about being mobile there is Star Trek's rigid Dyson Sphere (+66) and Niven's Ringworld (+67) On a side note a light second is SM +49 in terms of length. Madness indeed.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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04-29-2021, 03:35 PM | #29 |
Join Date: Jul 2018
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Re: Request for Feedback on Warhammer 40,000 Handbook
Adapting 40K is always going to be 'headcanon-y' because the setting itself takes a rather loose approach to canon and continuity. Even between editions you can note over time both minor and major changes. And that's without adding all the spinoff material (Forge World, RPGs, the Black Library novels, etc.) It's been a major tripping point over most 40K-themed arguments I've ever seen or participated in, at least.)
One area such 'variation' occurs is actually the weapons. Plasma guns alternate between being thermal or explosive/mechanical. Meltaguns are microwave guns in one edition and superscience plasma flamethrowers in another. Bolters are rocket guns or gyrojet, and other times they eject casings and have recoil. Even lasguns aren't immune to this: have recoil, have barrels and muzzles, and occasionally even the 'las bolts' don't behave like actual lasers. Recent editions (6th onward) have leaned more into a 'pulse damage' laser weapon, but it doesn't mean those previous depictions are invalid. Maybe something akin to laser bullets. Also Space Marines vs Ogryn is something I've seen as super-generalists vs specialists. Space Marines are great at everything, Ogryns optimize for strength and durability. So an Ogryn may do 'better' than a Space Marine but the Marine can bring other things to bear that outside specific circumstances give them the advantage. Of course, how Ogryn have been depicted has likewise been variable, so you have to take that into account, too. |
05-02-2021, 07:34 AM | #30 | |||
Join Date: Jan 2014
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Re: Request for Feedback on Warhammer 40,000 Handbook
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Heck, I've seen similar weapons in another setting, except instead of using a chemical explosion to throw the gyroc out, instead a strong puff of air was used instead. You could probably build a version in GURPS that uses electromagnetic acceleration to push the gyroc round out instead. Quote:
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Many times in the novels, Space Marines are often noted by normal humans as being far more graceful and fast than you would expect for something so big (most humans come up to around chest height for Space Marines). In fact there is a term in-setting for normal humans being paralyzed with fear at Space Marines attacking, called "transhuman dread." Like look at this from Angel of Fire by William King:
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Last edited by warellis; 05-02-2021 at 07:45 AM. |
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