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#1 |
Join Date: Nov 2015
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Can someone clear up an issue for me. Reading the description of the various jet spell descriptions, it seems like water jet does crushing damage *in addition to* knockback. Am I reading this right? I have the 1st printing of 4th ed Magic and saw no corrections in the errata.
I am largely basing this on the fact that Snow Jet in the blue Cost section lists "The jet does 1d of knockback for every point put into it." Water Jet says in the same blue Cost section "Does 1d damage for each point put into it." The main text of the spell states "It does knockback to all targets, and damage to creatures of flame; it can kill or knock down flying swarm creatures." Does this mean the 1d damage only applies to creatures of flame? Seems like it but I wanted some clarification. Snow jet says the same, but it's blue Cost section lists the damage differently. |
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#2 |
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Join Date: Sep 2004
Location: Southeast NC
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That's the way I'd interpret it: 1d of damage, knockback only except versus fire elementals, etc.
Snow Jet should also probably harm fire elementals, come to think of it.
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RyanW My name is spelled without a B. Like Minnesota. |
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#4 | |
Join Date: Aug 2004
Location: Wellington, NZ
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So being very hot water means it does more damage to very hot things. Actually, steam of the sort of pressure that would cause knockback would be doing cutting damage, not burn damage unless quite diffuse (but then it wouldn't penetrate heavy clothing, let alone armour). OTOH, this is no more weird than the way magical lightning works.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#5 | |
Join Date: Apr 2005
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Unless the GM is willing to do a major overhaul to make spells from different colleges consistent in their effects, it's best to ignore foolish notions such as "consistency," "logic," or "laws of physics." It is magic, after all! If the GM does do an overhaul, they need to look at game effects of a given vs. energy cost first, so that spells with equivalent prerequisite counts are approximately similar in effectiveness. For example, jet spells that do more damage than normal need to have drawbacks which make them slightly less desirable, while spells that do less damage need to have one or more benefits. |
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#6 |
Join Date: Aug 2018
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I figure it means it operates as "No wounding" unless you are made of fire.
I don't really like that though... isn't the whole reason fire creatures have Vulnerability x 2 from water attacks so that -100 +100% = taking damage from normally undamaging things? |
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#7 |
Join Date: Sep 2019
Location: UK
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Eh, I don't know, not having actually tried it or done the maths I don't know what happens if you squirt boiling water at a fire. Could go either way. Evaporation is a thing.
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
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#8 | ||
Join Date: Jun 2013
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For a Powers-based Water Jet to still wound fire elementals, you'd need No Wounding to have a Limitation, such as "Not against Fire Elementals." If that's -5%, then you're looking at No Wounding (Not against Fire Elementals -5%) -47.5% instead of just No Wounding -50%. That said, some GM's might allow for caveats like that without needing to account for them points-wise. Much as it's suggested that a Water Jet Power be able to put out fires, soak things, etc, the GM is well within rights to say "Eh, it's a fire elemental, your Water Jet's "No Wounding" doesn't apply to it." He or she would then need to decide if it does normal wounding, or if the wounding is doubled (or more, depending on how the fire elemental is built) due to the Vulnerability. Quote:
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Tags |
damage, jet, knockback |
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