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#31 | |
Join Date: Nov 2009
Location: Southern NH, USA
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I believe it's 2mph = 1yps so I could easily do that. I will just need to think of how to integrate it into the current UI. |
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#32 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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In my case the PCs lost control at over 760mph, and hit the ground at over 600mph, so I was keeping track of speeds a bit more than just dividing in half. (Gotta love Injury Tolerance Diffuse for survivability at speeds...) 1760 yards in a mile 3600 seconds in an hour |
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#33 |
Join Date: Jul 2007
Location: Ann Arbor, MI
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At that point I think the fact that the character could even contemplate surviving it suggests that one or two significant digits is more than sufficient for your calculation. If you were playing in a world where real-world physics applied, the body would be identified via DNA testing.
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#34 | |
Join Date: Jul 2007
Location: Ann Arbor, MI
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#35 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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I try to keep it semi-realistic, but they all could fly under their own power, just not at those speeds, so they had a bit of a chance of slowing down, and it's only 8d damage for falling at 300 yps, unless I messed up the numbers... The amount of damage on impact was also relevant to those without Diffuse who were merely Homogenous, in regards to whether they ended up with crippled limbs, or had those limbs sheared off. |
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#36 |
Join Date: Nov 2009
Location: Southern NH, USA
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#37 | |
Join Date: Nov 2009
Location: Southern NH, USA
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Thanks! If you see anything wonky with it let me know. Keep checking back here too, the release should be coming out in the next week with a whole slew of enhancements! |
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#38 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Besides, it wasn't supposed to kill them, since it was the result of an accident and not the PCs purposefully trying to do something which they knew would get them killed. |
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#39 | |
Join Date: Nov 2009
Location: Southern NH, USA
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#40 |
Join Date: Aug 2004
Location: Credit River Township, MN
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Looks real nice. Almost makes me want to get a Droid... but I hate Google.
Apple owners, iOs apologists... for shame. On a DROID first! :) |
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Tags |
gurps utility, mobile, programming, web |
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