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06-20-2011, 10:41 AM   #31
JMD

Join Date: Nov 2009
Location: Southern NH, USA
Re: New Gurps Utility for Droid

Quote:
 Originally Posted by Ze'Manel Cunha Very cool, by the way, I used your Utility in play this weekend, I had a bunch of PCs crashing at various speeds and the falling app was a fun use. One thing which might be cool would be a unit conversion from mph to yps to add to the fall/crash table. Thanks again for the work on this handy app.
Awesome! I'm psyched that the app found a place in your game.

I believe it's 2mph = 1yps so I could easily do that. I will just need to think of how to integrate it into the current UI.

06-20-2011, 12:06 PM   #32
Ze'Manel Cunha

Join Date: Jan 2005
Location: Stuttgart, Germany
Re: New Gurps Utility for Droid

Quote:
 Originally Posted by JMD Awesome! I'm psyched that the app found a place in your game. I believe it's 2mph = 1yps so I could easily do that. I will just need to think of how to integrate it into the current UI.
That's close, though it's actually more like 2.05 mph = 1 yps, or 0.489 yps = 1 mph, which doesn't normally make a difference unless the combined velocity is over 60mph.

In my case the PCs lost control at over 760mph, and hit the ground at over 600mph, so I was keeping track of speeds a bit more than just dividing in half.
(Gotta love Injury Tolerance Diffuse for survivability at speeds...)

1760 yards in a mile
3600 seconds in an hour

06-20-2011, 02:06 PM   #33
ClayDowling

Join Date: Jul 2007
Location: Ann Arbor, MI
Re: New Gurps Utility for Droid

Quote:
 Originally Posted by Ze'Manel Cunha In my case the PCs lost control at over 760mph, and hit the ground at over 600mph, so I was keeping track of speeds a bit more than just dividing in half. (Gotta love Injury Tolerance Diffuse for survivability at speeds...)
At that point I think the fact that the character could even contemplate surviving it suggests that one or two significant digits is more than sufficient for your calculation. If you were playing in a world where real-world physics applied, the body would be identified via DNA testing.
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Online Campaign Planning

06-20-2011, 02:08 PM   #34
ClayDowling

Join Date: Jul 2007
Location: Ann Arbor, MI
Re: New Gurps Utility for Droid

Quote:
 Originally Posted by JMD Please see the latest screenshot for the new combat automation screen below. Although this functionality has yet to be released, I am happy to bring you a sneak peak. The next release will be jam packed with all the improvements and ideas you had, and you have my sincerest thanks.
That screen is really awesome. I'll have to make that mod for my own app, at least the GUI versions.
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Online Campaign Planning

06-20-2011, 03:18 PM   #35
Ze'Manel Cunha

Join Date: Jan 2005
Location: Stuttgart, Germany
Re: New Gurps Utility for Droid

Quote:
 Originally Posted by ClayDowling At that point I think the fact that the character could even contemplate surviving it suggests that one or two significant digits is more than sufficient for your calculation. If you were playing in a world where real-world physics applied, the body would be identified via DNA testing.

I try to keep it semi-realistic, but they all could fly under their own power, just not at those speeds, so they had a bit of a chance of slowing down, and it's only 8d damage for falling at 300 yps, unless I messed up the numbers...

The amount of damage on impact was also relevant to those without Diffuse who were merely Homogenous, in regards to whether they ended up with crippled limbs, or had those limbs sheared off.

06-20-2011, 04:57 PM   #36
JMD

Join Date: Nov 2009
Location: Southern NH, USA
Re: New Gurps Utility for Droid

Quote:
 Originally Posted by Ze'Manel Cunha and it's only 8d damage for falling at 300 yps, unless I messed up the numbers...
8d assuming 10 base hp and that it's not a collision with a hard object (the ground, which would double the damage dice.)

06-20-2011, 05:00 PM   #37
JMD

Join Date: Nov 2009
Location: Southern NH, USA
Re: New Gurps Utility for Droid

Quote:
 Originally Posted by ClayDowling That screen is really awesome. I'll have to make that mod for my own app, at least the GUI versions.

Thanks! If you see anything wonky with it let me know. Keep checking back here too, the release should be coming out in the next week with a whole slew of enhancements!

06-21-2011, 10:34 AM   #38
Ze'Manel Cunha

Join Date: Jan 2005
Location: Stuttgart, Germany
Re: New Gurps Utility for Droid

Quote:
 Originally Posted by JMD 8d assuming 10 base hp and that it's not a collision with a hard object (the ground, which would double the damage dice.)
Yeah, but I gave them the break of the ground being softish, and they were flying while trying to pull out of their uncontrolled spins, and hitting at an angle, not straight down, so 8d was a good amount.

Besides, it wasn't supposed to kill them, since it was the result of an accident and not the PCs purposefully trying to do something which they knew would get them killed.

06-21-2011, 12:54 PM   #39
JMD

Join Date: Nov 2009
Location: Southern NH, USA
Re: New Gurps Utility for Droid

Quote:
 Originally Posted by Ze'Manel Cunha Yeah, but I gave them the break of the ground being softish, and they were flying while trying to pull out of their uncontrolled spins, and hitting at an angle, not straight down, so 8d was a good amount. Besides, it wasn't supposed to kill them, since it was the result of an accident and not the PCs purposefully trying to do something which they knew would get them killed.
I completely understand and agree. :)

 06-21-2011, 07:41 PM #40 ImperialOne     Join Date: Aug 2004 Location: Credit River Township, MN Re: New Gurps Utility for Droid Looks real nice. Almost makes me want to get a Droid... but I hate Google. Apple owners, iOs apologists... for shame. On a DROID first! :)

 Tags gurps utility, mobile, programming, web

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