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#11 |
Banned
Join Date: Jun 2007
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hrm. how about:
Roll this die anything you have to run away from combat. on a 5 or 6, you successfully run away and do not suffer the bad stuff from the monster. All normal modifiers to runaway can be applied to this roll? :) |
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#12 | |
Join Date: Jun 2010
Location: Gatineau, Qc
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Haha, I wish I thought of that
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Peter Zaveda MIB #1227 |
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#13 |
Join Date: Jun 2010
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1) Once per game, if the die lands Munchkin Face up, you may change the die roll to any other number (2-6) of your choosing.
2) Once per game, when using your Munchkin d6, you may decide that your roll is "protected" [After you roll]. No other player may force you to re-roll or change the value of your roll. All penalties, including those to run away, are ignored. Edited to remove giving the die away. Last edited by MiniMunch; 09-30-2010 at 03:37 PM. |
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#14 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Don't require people to give their dice away -- that's something they paid good money for. The coins are freebies and we WANT them to circulate.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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#15 |
Join Date: May 2010
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At the start of the game (before the first player's turn), each player rolls a D6. The player(s) with the lowest roll start the game with that many additional Levels.
I was thinking along the lines of the special D10 for the Level bonus but then it dawned on me that is enough D6 for each of the players in the game. Why can't we all just share? Right? I personally have found that a lot of the bonus rules released are specific to who has spent the most money (or owns some iThing) which places the new players at a disadvantage. This gets all the players involved which I think it is how all future bonus rules should work! Last edited by AllyKat; 09-30-2010 at 03:30 PM. |
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#16 | |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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#17 | |
Join Date: Jun 2010
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My friends and I play with a house rule that coins are returned to their original owners at the end of the game; wasn't thinking! |
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#18 |
Moderator Emeritus
Join Date: Aug 2004
Location: Salem, OR.
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Ok, I'm meaner than most:
Fill your Chtulhu Dice Bag up with Munchkin D6 Dice, Hit the MIB on the head and steal one Promo Item off the table. Usable once only, unless you can do it twice before security nails YOU. OR Roll to run away. On the Munchkin Head, you not only suffer the bad stuff, then you die. May not be changed by Loaded Die, Reloaded Die, tipping the table, bribes, crying or the MBT. Pat
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Salem Midnight Crew / MIB 1987 Or the Wrong MIB. Salem Cell leader, for the clueless in Oregon. Ahhhh... I see the Screw-Up Fairy has visited us again. Closed Captioned for the Humor Impaired |
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#19 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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For a quicker game, each player rolls a Munchkin d6 and starts the game at that level, anyone rolling a Munchkin head gets an extra Treasure Card and an extra Door Card instead.
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#20 |
Join Date: Aug 2010
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You may use all 6 Munchkin d6 per game.
If you have failed a Run Away roll, you may discard a card and use one of the dice to try again. You can't use the same die twice. Once during combat, you may discard your whole hand to roll all 6 dice. Add them all together and that is your combat level during that combat.
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Mario - Ontario, Canada MiB #3872 |
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munchkin dice, suggestions |
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