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Old 12-07-2014, 12:56 AM   #91
Join Date: May 2013
Default Re: Munchkin d6 rule ideas

Once per game, before a die roll is about to be made, the owner of the +6 bag of Munchkin d6 may roll all of the dice. For each munchkin head that is rolled, they may add +/- 1 to the die roll that is about to be made. Minimum of 1, maximum of 6, unless playing Cthulhu since Cthulhu scoffs at the limitations of our dimension.
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Old 01-14-2015, 10:27 AM   #92
FireTigeris's Avatar
Join Date: Dec 2014
Location: Jax, FL
Default Re: Munchkin d6 rule ideas

Munchkin D6

Dice are passed around the players equally (unless it's your birthday- then and only then if there is any extra the birthday player can use them).

After a combat (win or lose) that you were a unwilling helper in you may try to steal an item even if you are not a thief -Declare your item first, roll one of your D6

- These die rolls are immune to loaded and reloaded dice and cheat! cards -

on a roll of 6 you steal one small item unless you are a Dwarf who may attempt to steal one big item (item + modifiers is transferred to you).
You successfully stole one item!

on a roll of 5 you break one item (item + modifiers is discarded)
Your attempt at theft broke the item!

on a roll of 4 -if-that item has modifiers you pick one to discard.
Your attempt at theft damaged the item!

on a roll of 3 -if-that item has modifiers your target picks one to discard.
Your attempt at theft damaged the item!

on a roll of 2 let the player you were targeting pick one small item with equal gold value to what you were attempting to steal form what you carry
OH no, you got double crossed!

on a roll of 1 surrender this dice to the player you were targeting.
What... What Happened?

All members of the Thief class, and ONLY the thief class are at +1
All members of the Dwarf race may attempt to steal a big item instead of a small item.
Apocalypse: A1, A2, MA.
Cthulhu: C1, C2, C3, C4.
Holiday: SS, HS, TT, EE, N&N, GC*, LSB, dazed.
Star: S0D, SS.
Zombie: Z1, Z2, Z3, Z4.
Fantasy: M0D, M7, M8, L1, L2, L3, MP, MgP, KB, SK, PA.

Last edited by FireTigeris; 01-14-2015 at 10:34 AM. Reason: minor typos, unintelligble sentances and such
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Old 04-06-2015, 05:24 PM   #93
Kaos Reeper
Join Date: Apr 2015
Location: South Florida
Default Re: Munchkin d6 rule ideas

+6 Bag o' Dice gives a bonus to all players(as it should, its not just any bag of dice! ^^).

You can do this in one of two ways:
1)Starting Bonus-Each player declares door or treasure, rolls one of the +6D6 and gets that many additional cards of the declared type at the beginning of the game.(choose and use the cards carefully, there's still Charity at the end of your turn!)
2)Permanent Bonus-Each player rolls a +6D6 at the beginning of the game. The die is then placed in front of the player like an equipped item(though unaffected by cards in the game) with the result side up. The die gives this bonus to all combats the munchkin is involved in.(The die is lost whenever you roll another die, for any reason, and the result is 1.)
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Old 03-02-2016, 03:52 PM   #94
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Join Date: Nov 2010
Location: Washougal, WA
Default Re: Munchkin d6 rule ideas

I have a few Munchkin Dice.
Proud Founder of the Drunchkin League of America...
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munchkin dice, suggestions

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