08-23-2022, 08:38 AM | #811 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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Halcyone easily slips out of the window, and makes her way away from the inn. They can't follow her as fast as she can move... as long as she keeps moving. Quote:
The orc enters the back of a building attached to a granary. It looks somewhat official. The elemental flows in after him. Two orcs are there to greet him. They talk a little about their "movement"... about who will be there tonight. They talk about getting everyone together to figure out their next step. They want everyone present for the "unveiling".
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-23-2022, 11:24 AM | #812 | ||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
The blood probably doesn't smell like anything they're used to, in any case.
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Well, if they're looking for me by smell, the best place to hide is probably somewhere smelly. Or at least cut through somewhere smelly to make them lose the trail. This town have a sewer or a dump anywhere nearby? If so, let's slip inside and make them lose the smell trail. Yuck. Quote:
Last edited by TGLS; 08-23-2022 at 11:59 AM. |
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08-23-2022, 04:39 PM | #813 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Vassarious listens to the initial greeting, and when it is apparent they're waiting for others, they will slip out to change forms back and forth again, just long enough to report this new location and group to Halcyone before returning to spy on the group.
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08-23-2022, 04:53 PM | #814 |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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08-24-2022, 08:30 AM | #815 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-24-2022, 09:24 AM | #816 | ||||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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HT for possible infection from the dip in the lake Quote:
I suppose we're having a second meeting now. "The inn's compromised, the lizards here can track by smell. I'm going to try to lose my trackers and dry off. I suppose you don't need any support on tracing your quarry? Any swarms needed?" |
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08-25-2022, 08:54 AM | #817 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
Halcyone and Vassarious are slowly conversing through the gems, when the two of them each run across a clue.
Vasarious's group explicitly mention "The Stone Melder", as something they have access to. Halcyone picks out two Orc Knight Shamans who are both concerned about the security of a specific obscured statue... but who aren't telling anyone else. One is a huge orc with a veritable mane of hair. The other is a small female orc with a large scar running from her chin up her cheek and through her ear.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
08-25-2022, 10:27 AM | #818 | |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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"OK, so your mark is saying they have a stone melder as something they have on hand. I've got two Grand Order orcs on tape talking about how they're worried about one of the two foggy statues... I don't think it's a wild guess to say that they're related." "Who do you think we should snatch and interrogate? One of the Grand Order people or one of your group? I'll go fetch my sleep minineedler... Probably should have done that before raiding the melder vault." |
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08-25-2022, 01:57 PM | #819 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
"It would appear we have found the source of our pending disaster... It is likely this group releasing the slumbering melder that causes the trouble. Can you redirect a swarm of your bugs to keep tabs on this group so we can track them to their hidden prize before their unveiling? I will monitor them firsthand until your creatures arrive unless they depart to seek out their melder.
If these up-and-comers have any idea on how to compartmentalize their secrets, then unless we get a clear verification that one of these individuals has the information we need, the interrogation of the rebels will likely be fruitless. I doubt the Knight Shaman have any more information of use to us. Am I getting ahead of myself and making too many assumptions? Once we question someone, they will need to be converted or contained, which adds a level of complication." What is our timetable until the time of the fulfillment of the prophecy? |
08-25-2022, 03:00 PM | #820 | |||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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I'll attach a swarm to the three in the group. That makes: -> Lion -> Scarry -> Porglin -> Granary #1 -> Granary #2 -> Nodding Knight -> Porglin's House -> 5 Lodges -> 8 Free Quote:
Well we arrived during the day, and it's night now, so I'd guess about 36 hours. |
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