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#252 |
Join Date: Sep 2006
Location: Luxembourg
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Getting some serious use of Shamat in my current game :)
Thanks again ! A couple new "would it be possible ?" : -If you have a backdrop, the "save image" save the map without the backdrop. Which does make sense if some cases, but not always. A workaround is to right click on the map and use "Save as...". Which work fine but you cannot set the definition. Would it be possible to add the option to save with or without the backdrop ? -Would it be possible to add small numbers to the top or bottom of each hex (inside) ? (assuming the hex is big enough !) I think the standard for many games is a 4 digit number ccrr (c=column r=row) ? That one was requested on another forum where I suggested Shamat as a great tools to add hex and symbols to a map ! |
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#253 | |||
Join Date: Aug 2018
Location: Aerlith
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Thanks for all the suggestions!
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Shadekeep - TFT Tools & Adventures |
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#254 |
Join Date: Aug 2018
Location: Aerlith
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Made some progress on both the map shifting functionality and on saving the map image with the backdrop included. A bit more testing and it should be ready for release before the weekend.
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Shadekeep - TFT Tools & Adventures |
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#255 |
Join Date: Aug 2018
Location: Aerlith
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Shamat 1.9 is out now. This has the map shifting feature, and also saves the backdrop as part of the image if one is enabled.
As usual, use a copy of your maps when trying it out for the first time, in case anything gets messed up (particularly with the map shifting). Please report any errors back to me here, and otherwise hope you find this update useful!
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Shadekeep - TFT Tools & Adventures |
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#256 |
Join Date: Aug 2018
Location: Aerlith
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Time for another release, this time pushing Shamat up to 2.0.
https://shadekeep.com/shamat/shamat.html I received a few requests for a way to create walls that allow hexes on both sides to be clearly "open" to player movement. So I've added a slew of new "thin" components. This version also sees a bit of an interface change, with the file-handling buttons moved to the menu bar at the top, and another new component for marking events, traps, or whatever else you like. Hope you enjoy the updates, and let me know if you experience any issues with it!
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Shadekeep - TFT Tools & Adventures |
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#257 |
Join Date: Jan 2018
Location: Portland, Maine
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I'm having trouble adding my jpeg to the background. It gives me a "Hulandre.jpg does not have .skmr extension" when I try to load the map.
I did look at the Help Backdrop, but it wasn't descriptive enough. I could not find a way to contact you from your website.
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
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#258 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Try this: 1) Click the "Compose" tab in the upper right section 2) Under "Backdrop" click the "Add Back" button 3) Select the your .jpg image in the dialog box that comes up. I think the .skmr files are maps made in Shamat and stored in it's native format. .skmr files are loaded with the "Load Map" button at the top center of the map editing window. Note: the above is all a well-intentioned guess on my part, but it worked when I tried it. |
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#259 | |
Join Date: Mar 2005
Location: Beaverton, OR
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Thank you! I've been using Shamat to make maps for Quick Quests and this will be a big help. I've been submitting maps that use colors to designate room boundries and it doesn't always work.
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Alphabet Arcane / MacGuffin Alphabet / Unnight Twitter: StefanEJones |
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#260 |
Join Date: Aug 2004
Location: Pacheco, California
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One more marker please. As you can see from the cover image of
https://app.roll20.net/campaigns/det...ft-sunday-game my rivers look jagged. Can we get two alternatives to "channel", one of which bends in a curve to the right and the other to the left?
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-HJC |
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