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#41 | |
Join Date: Feb 2005
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Yes, that means soldiers on active duty in a 'war zone' are in serious danger most of the time. That would definately be true for wandering adventurers. Ergo, the bless spell language would apply. -Polaris |
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#42 | |
Join Date: Feb 2005
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Sorry hal, but IMHO you are reading a restriction/language into the bless spell that simply isn't there. There is nothing in the bless spell that specifices IMMEDIATE danger. That's your invention. -Polaris |
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#43 | |
Join Date: Aug 2004
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The bless affects what... A roll. When is the roll made? At the moment it is required - which, is for one action, one second's worth of action in some cases, or perhaps an action that is quantifiable enough for it to be treated as one roll. A roll to spot something that is 5 miles away, and will eventually KILL your character in another 3 hours is not what I'd call a moment of danger for which Bless will apply. While it is one roll, its failure does not place your character in immediate (ie right that very moment) danger. A roll to avert the demon's hand from clutching your throat and killing your character - likely would qualify, especially if it is a crit success for a grapple for your throat made by the demon. THAT would be immediate danger. Otherwise? Any event can be construed as being "in danger if the failure can be construed as leading up to the final event that will result in the character's death." Thus, noticing the dog that wanders into your household, that will eventually be used to kill your character 3 years hence can be construed as "in danger"? So, to reiterate our differences - you claim that while in any "dangerous environment", any failed roll will be rectified by the bless spell, and causing the bless spell to expire. In theory then <evil grin>, the loss of the Blessing can be construed as more dangerous than that precise moment, and create a paradox, causing the Bless spell to fail entirely. ;) My point of view is that the Bless roll only applies to the precise moment in which a roll was made by the opponent (crit success) that is dangerous to your character's life, or your character fails a roll (crit failure) that is dangerous to your character's life. Normal success rolls and/or failure rolls might be negated by the blessing if it falls outside of the modifier granted by the bless itself (ie +1, +2, +3). I can live with that. If your GM rules his game world in that fashion, I'm not going to argue the point. I am guilty of running my own "variations" of the rules as written, so I can't be one to cast the first stone against your GM ;) For instance? In my campaign world, the convention regarding the luck skill is thus: If you take luck, you get three rerolls before your luck runs out and needs to recharge for 1 hour of game table time. Not all three rerolls have to be used for the same thing. For example, you can use your luck at 12:02 PM to dodge an incoming attack, then use your luck reroll at 12:42 for a reaction roll re-roll, then at 2:30 for a gambling re-roll, before the luck needs to recharge for an hour. This is DEFINITELY not rules as written ;) |
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#44 | |
Join Date: May 2008
Location: CA
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'In danger' and 'thinking you are in danger' are two completely different things. Do not confuse the two. Similarly, 'in danger' and 'the possibility of danger' are not the same. |
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#45 | |
Join Date: Oct 2006
Location: Chagrin Falls
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__________________
Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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#46 |
Join Date: May 2007
Location: Canada
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This is from a low point mage 125-150 cp
Playing a mage and and run out of FP in my powerstone Im not wasting FP to to recharge a powerstone in a bad situation. Even if the skill is high enough to negate some of the cost its still not best time in the middle of place I could die to cast unwanted spells. Its like running out of ammo, and grenades, then looking at your knife thinking how screwed you are.
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Jack of all trades and a master of none. |
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#47 | |
Join Date: Aug 2007
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Point 2 is that Bless will save (or at least lessen the effect) for _you_. It will not negate the die roll for the Crit Fail and it will especially not save your stone. As an example, take a Cooking roll to properly prepare Fugu. If you roll a natural 18 you have not successfully removed the poisonous glands of the pufferfish no matter how Bless you have. However, if you have a 1 pt Bless in effect the GM could rule that you don't swallow a large enough dose to get the full lethal effect but only get sick instead. With a 2 pt Bless you'd spill your portion of Fugu and not get poisoned at all. Everybody else would probalby have to fend for themselves though. With a 3 pt Bless you'd probably spill the whole thing and no one risks poisoning. Of course the Bless spell ends in all cases, but in no case does the damger casing die roll just "go away" much less get modified into a success.
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Fred Brackin |
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#48 | |
Join Date: Aug 2004
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It's a little strange being on the same side of this argument with you... NOI :) |
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#49 |
Join Date: Aug 2004
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#50 | |
Join Date: Feb 2005
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You and others may disagree that this was the intent and may run it differently in your own games, but those are the written rules. Fred, you are working with a rules varient otherwise known as an option. Rules as written, Luck applies each realtime hour. Period. -Polaris |
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Tags |
no nuisance rolls, powerstones |
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