![]() |
![]() |
#1 |
Join Date: Nov 2006
|
![]()
I'm going to start off by saying I really like Douglas Cole's "By Default" from Pyramid #3/65. However, neither it or Power-Ups #7: Wildcard Skills (which in the case of the latter makes perfect sense) address how to apply them to each other.
So, the solution I was thinking of is make Wildcard Skills be bought up from ½Attribute+5 for 12 points and just tweak the costs from Power-Ups #7 based on that data point. Does anyone see a hole in this idea? |
![]() |
![]() |
![]() |
#2 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
![]()
Whoa, somehow I misremembered how By Default works. I really liked it for actual defaults, but somehow subconsciously rejected the idea of changing the way non-default skill levels and costs work.
|
![]() |
![]() |
![]() |
#3 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
![]() Quote:
Quote:
This will still make them cheaper relative to full DX or IQ, but will also continue the massive tilting of point expenditures to skills over attributes, which is a side-effect, desired or not, of the By Default switch.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
||
![]() |
![]() |
![]() |
#4 | ||
Join Date: Nov 2006
|
![]() Quote:
Quote:
|
||
![]() |
![]() |
![]() |
#5 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
![]() Quote:
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
![]() |
![]() |
![]() |
#6 |
Join Date: Nov 2006
|
![]() |
![]() |
![]() |
![]() |
#7 |
Join Date: Nov 2006
|
![]()
Now that dinner is done and I've had a chance to look at it again I see my mind transposed info... yeah, it would be half minus 1. Thanks Douglas. :)
|
![]() |
![]() |
![]() |
Tags |
by default, power-ups 7, pyramid #3/65, wildcard skills |
Thread Tools | |
Display Modes | |
|
|