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#11 | |||
Join Date: Mar 2006
Location: Iceland*
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![]() Quote:
This is training, not combat, so a combination of the relative lack of stress and distractions, knowing the exact range, familiarity and suchlike ought to get up to +4 or +5 TDM fairly easily. I'd be fine with a skill level of 16-18 being required, as this is mentioned to be the result of experience and extensive training among DEVGRU operators who carry the M79. And, indeed, looks like skill 16 would be able to do it often, if not usually, and skill 18 would be able to do it routinely and even sometimes achieve this accuracy under combat conditions (especially if we allow Acc 2). Quote:
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In any case, I don't think they need more penalties than having Acc 1, as that would make them less useful against point targets at range than snubnose .38s. Even with targeting hexes, not people, I think that further penalties to hit would make it useless at any range above minimum range for ordinary soldiers, which is not the intended effect. And we don't want to make grenade launchers even less accurate than launching bombs with slings, which the heroic stats for muscle-powered weapons pretty much already do.
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federal agencies, hans-christian vortisch, high-tech, jade serenity, modern firepower, special ops |
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