04-12-2012, 02:15 PM | #11 |
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Join Date: Jul 2004
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Re: See Secrets spell
The point is that the spell doesn't detect motives, past or present, or even require the secret to result from a motive. It enhances pattern recognition and visual contrast in a way that allows the user to penetrate nonmagical tricks that make it hard to see a secret sitting in front of him. This means things like careful carpentry to camouflage the joins of a secret panel as simple relief, trick masonry to minimize the gap around a moving flagstone, a paint job that disguises a dark hole with dark colors, a portrait with a peephole in its eye, or a statue with a dart gun hidden in its mouth. It breaks down if a suitably skilled person couldn't use Search, Traps, or whatever to locate the secret with vision alone, and would need to physically move something aside or at least touch it.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-12-2012, 02:22 PM | #12 |
Join Date: Nov 2008
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Re: See Secrets spell
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04-12-2012, 02:40 PM | #13 | |||
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Re: See Secrets spell
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04-12-2012, 02:49 PM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: See Secrets spell
Huh? I'm at loss as to where I'm using materialism to justify the countermeasure. Using a trowel would increase the separation and thus reduce the strength of the signal, just probably not by enough to matter. If I were really concerned I'd have cumulative penalties based on the size and length of the steps taken to distance the source of intent from the actual process of hiding, or if I were being simple I'd just give the spell the same penalty as the penalty to spot the object normally, assuming the creator of the hidden thing has at least basic familiarity with magical security. None of this is particularly weird, it's basically just applying the law of contagion.
Last edited by Anthony; 04-12-2012 at 02:52 PM. |
04-12-2012, 03:03 PM | #15 |
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Re: See Secrets spell
I don't dispute what Remove Aura says – I just don't think it's right. For one thing, it's a lot harder on the GM to have to debate motive, which is what the aura presumably conveys. For another, it raises odd questions as to whether a no-mana "bath" is a countermeasure. That spell's origins in Grimoire, where I happen to know the playtesters called out this problem and were ignored, doesn't fill me with confidence, either.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-12-2012, 03:12 PM | #16 | |
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Re: See Secrets spell
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I wish we could have a redesign of that book. |
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04-12-2012, 03:20 PM | #17 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: See Secrets spell
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To me, it's a very obvious implication that it's a form of psychometry, that is specifically focused on willfully hiding things. This is not a particularly esoteric interpretation of GURPS Magic, an awful lot of things focus on intent. As far as difficulty for the GM goes, the easiest option by far for the GM is removing the spell, like many information spells in GURPS Magic it's grossly overpowered as written. Last edited by Anthony; 04-12-2012 at 03:23 PM. |
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04-12-2012, 03:22 PM | #18 |
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Re: See Secrets spell
I wish I had been able to oversee the creation of GURPS Magic for GURPS Fourth Edition. As one of the playtesters of Grimoire, back before I worked for SJ Games, I know that a lot of playtest input was lost or squeezed out by the schedule; as one of the authors has since informed me, even some final-draft changes met that fate. Questions like "How do spells know motives?" and "What is an aura, who has one, and how is it contagious on objects?" came up and weren't addressed. Consequently, that work's handling of Knowledge spells, Information-class spells, and countermeasures against these is highly suspect.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-12-2012, 03:29 PM | #19 | |
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Re: See Secrets spell
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04-12-2012, 03:31 PM | #20 |
Wielder of Smart Pants
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Location: Ventura CA
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Re: See Secrets spell
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