04-12-2012, 03:40 AM | #1 |
Join Date: Sep 2007
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See Secrets spell
I'm running a DF game and my mage is taking See Secrets. Currently she only has it at 16, but I know from past experience that it isn't that hard to get spells up to 20 and since See Secrets only has a cost to maintain of 2 it would be maintainable indefinitely for free. At which point all secret doors, traps, etc. become automatically found, and also encroaches on the Rogue's niche.
Has anyone else had a problem with this spell and does anyone have any suggestions? My first thought was to remove the option to maintain it. I don't necessarily have a problem with it being cast when the player believes there is something to find. Just with it automatically finding everything. As I'm typing this, another idea has come to me. To change the spell so that it gives a bonus to skills used to find Secrets. Cost would be 1 per +1 bonus received and the bonus would apply to all skills when used to find Secrets. If I went this route I'd probably limit it to +5 which should realistically be needed. Duration would stay the same, but if I went with this, do y'all think the cost to maintain should be the same as that to cast or half what it cost to cast? I'm leaning towards half. |
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