03-04-2005, 10:49 AM | #1 |
Join Date: Mar 2005
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Infinite Worlds and Technomancer
Haven't got the book yet, or even seen a copy (dratted local stores), but I would like to know: do we get any new info or an update on the Technomancer setting? As I recall, the US government was just starting to work with crosstime travel in the setting. That's the sort of thing that would worry the I-Cops quite a bit.
And then there's the fact that they've got Reich-5 for a neighbor... |
03-04-2005, 12:25 PM | #2 | |
Join Date: Aug 2004
Location: Olathe, KS
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Re: Infinite Worlds and Technomancer
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Bob Gilson Mib#3477 Formally Bobzilla GURPS Checker for Prime Directive |
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03-04-2005, 08:18 PM | #3 | |
Join Date: Aug 2004
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Re: Infinite Worlds and Technomancer
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Merlin CIA agents are secretly on Homeline, using Plane Shift spells; only high-ranking Merlin-Americans know this. Homeline Patrol personnel are secretly on Merlin; only Infinity knows this, thought the Homeline Americans probably suspect (given what they were able to find out about the 1992 incident). The fuse is lit for a three-way interworld struggle set on Merlin. And nobody knows how long the fuse is . . .
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Steven E. Ehrbar GURPS Technomancer resources. Including The Renegade Mage's Unofficial GURPS Magic Spell Errata, last updated July 7th, 2023. |
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03-04-2005, 08:22 PM | #4 |
Join Date: Aug 2004
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Re: Infinite Worlds and Technomancer
In GURPS Wizards (for GURPS 3e) they actually gave out GURPS 3e stats for a wizard from Merlin who was actually ON Homeline,and acting as a spy there.
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"There's only one kind of monster who uses bullets" |
03-04-2005, 11:40 PM | #5 | |
Join Date: Aug 2004
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Re: Infinite Worlds and Technomancer
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Steven E. Ehrbar GURPS Technomancer resources. Including The Renegade Mage's Unofficial GURPS Magic Spell Errata, last updated July 7th, 2023. |
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03-05-2005, 02:46 AM | #6 | |
Join Date: Jan 2005
Location: Vienna, Austria
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Re: Infinite Worlds and Technomancer
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Homeline, as the United States of America; Centrum, as the Union of Socialist Soviet Republics, affectionately known as "Russia"; and Reich-5, as Deutsches Reich, which English Speakers call the 3rd Reich if ruled by the Nazis. Supporting cast: Merlin, the Magic Earth in the role of the contested land (choose one). |
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03-05-2005, 03:13 AM | #7 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Infinite Worlds and Technomancer
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03-05-2005, 08:58 AM | #8 | ||
Join Date: Aug 2004
Location: Florida
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Re: Infinite Worlds and Technomancer
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Hmm, what world will ally with Reich-5 and sneak attack a Homeline-owned parallel (bringing the war to the forefront in the average Homeliner's mind)? If the conflict between Homeline and Centrum is considered the first one, would this be called Worlds War II? |
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03-05-2005, 09:31 AM | #9 |
Join Date: Dec 2004
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Re: Infinite Worlds and Technomancer
Great idea on the WW2 parallel ... I like it. It would be a good campaign for my group, I think.
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03-05-2005, 12:12 PM | #10 |
Join Date: Dec 2004
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Re: Infinite Worlds and Technomancer
I think the best Reich-5 allies would be other Reich worlds, most of them are behind 5 but 5 wouldn't have any reason not to help them win and establish a worlds spanning Reich.
What would off world nukes do to Merlin, would it create a Hellstorm like the Merlin nukes? |
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infinite worlds, technomancer |
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