03-16-2007, 09:16 PM | #11 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [IW] Gettin' outta Yrth
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03-16-2007, 09:30 PM | #12 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [IW] Gettin' outta Yrth
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03-17-2007, 01:59 AM | #13 |
Join Date: Aug 2004
Location: Alameda, CA
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Re: [IW] Gettin' outta Yrth
Also, an I-Cop with world jumper took 14 months back via a magic raft. A second, better equipped, team was sent and they came back after 5 months. (from the Yrth description in IW)
Surely, the White Star post in Tredroy might know of a way, but it will be hard. A campaign in itself. A... <pause> a Quest.
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Fraser: "Could you elucidate, sir?" Welsh: "No, no. Not since the late sixties." Ray: "That's Canadian for explain." --- from "due South" episode Seeing Is Believing |
03-17-2007, 03:21 AM | #14 | ||
Join Date: Jan 2007
Location: Finland
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Re: [IW] Gettin' outta Yrth
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*wanders off planning the campaign outline, drooling excessively*
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"If there's one thing you can say about mankind, there's nothing kind about man." |
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03-17-2007, 04:07 AM | #15 |
Join Date: Aug 2004
Location: Germany
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Re: [IW] Gettin' outta Yrth
From IW page 150: "Ted Gruberman, a world-jumping Patrolman, discovered Yrth on a blind hop in 2017, and it took him 14 months to find a magical raft that could sail to another world he could actually leave."
So, there are some magical artifacts that do allow this. I imagine they could be still using that very raft.
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"Mit der Dummheit kämpfen Götter selbst vergebens." (Friedrich Schiller, "Die Jungfrau von Orleans") Magic 4e Caveats |
03-17-2007, 04:13 AM | #16 |
Join Date: Jan 2007
Location: Finland
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Re: [IW] Gettin' outta Yrth
Hmm, thinking about this more, I realized I still need more ideas. The Escape Through Hell idea is great for the characters, but I don't think the Infinity agents are planning going through there. At least that would've been mentioned in IW. I'm thinking, maybe the normal route Infinity was planning on using is unavailable at the momemt (some kinda once, twice in a year thing maybe), or broken, or stolen, and that's why the PCs will have to resort to going to Hell. But I still need to how exactly the Infinity agents were planning on getting home. I find this rather a puzzle, since the answer has to be both obvious and mysterious.
If the way to another world is too easy, the wizards, the dark elves, or whoknowswhat would have found it already, and would probably be using it, or at the very least guarding it closely. If the way to another world is a mysterious secret, how did the first agent find it so soon? 14 months isn't that long, considering you have a whole new strange world to explore, filled with magic, elves, monsters and dragons. Either the agent got incredibly lucky, or was unbelievably resourceful. And now that someone has found a way out of Yrth, and outtimers have already used it, it would have most likely attracted attention. The black elves especially would be keen on getting their hands on it, so they could study it and use it to throw everyone unwanted out of Yrth. Any thoughts? I'm thinking the Black Forest might have something to do with it. Or the Ring Islands? The the djinns?
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"If there's one thing you can say about mankind, there's nothing kind about man." |
03-17-2007, 04:16 AM | #17 | |
Join Date: Jan 2007
Location: Finland
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Re: [IW] Gettin' outta Yrth
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"If there's one thing you can say about mankind, there's nothing kind about man." |
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03-17-2007, 04:52 AM | #18 | |
Join Date: Oct 2005
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Re: [IW] Gettin' outta Yrth
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03-17-2007, 10:22 AM | #19 | |
Join Date: Oct 2004
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Re: [IW] Gettin' outta Yrth
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b) If the jumper had a Dimension Travel power, he may well have got a corresponding Detect ability as well. He may have noticed the magical raft right away, it just took 14 months to get to it. Or he noticed it when he came within a 100 miles or so. |
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03-17-2007, 08:33 PM | #20 | |
Join Date: Aug 2004
Location: Pittsburgh PA USA
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Re: [IW] Gettin' outta Yrth
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Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
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Tags |
banestorm, infinite worlds |
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