10-18-2020, 02:42 PM | #11 |
Join Date: Jan 2015
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Re: A successful 3 round burst
As far as I know most burst fires are there to save ammo, not hit a target with more bullets, so the current GURPS mechanics seems good. In a range you have all sort of bonus that allows you to hit a target with more than one bullet but you'd be hard pushed to repeat the performance in a real firefight.
For guns that uses burst fire with the intend of actually hitting multiple shots, like AN-94 and G11, GURPS already accounts for them in HT83 by reducing recoil. Edit: I just noticed none of the UT slug-throwers has high-cyclic controlled bursts. If I recall correctly UT came before HT, so that would explain it. Last edited by Sorenant; 10-18-2020 at 02:48 PM. |
10-18-2020, 03:07 PM | #12 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: A successful 3 round burst
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Burst limiters are for saving ammo. |
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10-18-2020, 04:58 PM | #13 | |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: A successful 3 round burst
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*: Of course, it would probably be ok to allow rolling separately for each single shot (though this is not RAW AFAIK), _then_ something like that could happen mechanically, e. g. rolling a critical success for the 2nd projectile. Certainly results in slower game performance, but it could have some advantages regarding realism at times. Last edited by OldSam; 10-18-2020 at 05:08 PM. |
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10-18-2020, 05:14 PM | #14 | |
Join Date: Jul 2008
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Re: A successful 3 round burst
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P31 of Tactical Shooting has a section titled "Attacks with Mixed Ammunition" that discusses this. EDIT: from said section: "It’s irrelevant in which order the different rounds are fired, partially for playability, but also because GURPS does not assume any particular preference in which rounds of a rapid-fire or multiple-projectile attack hit. In the span of a one-second turn, it doesn’t matter."
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-18-2020, 06:03 PM | #15 | |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: A successful 3 round burst
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So in the end the order of the rounds is normally GM interpretation, in case that even matters. I'd probably still stick to the simple version "first projectile is normally the most accurate" as a quick default (most basic), but obviously it is very good to have other explanations, too, as situations differ. And yes, as it's said in TS, usually it's not really important anyway... Last edited by OldSam; 10-20-2020 at 05:03 PM. |
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10-18-2020, 06:16 PM | #16 | |||
Join Date: Aug 2018
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Re: A successful 3 round burst
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It's really useful to know which bullets hit if for example you have different rounds (like a magic bullet in your clip) so it seems like MoS-based bursts can't give us that. The only way I can think is to actually have 1 distinct roll per bullet. It's super-crunchy but I can't think of another way. Quote:
Like for example if you had a 2-round clip, one containing a lead bullet and one containing a silver bullet. I have DR (limited: silver bullets, absorbtion +80% heals HP, reflexive) If I get hit by Lead-then-Silver, then I'm injured by the lead then instantly healed. If I get hit by Silver-then-Lead, I have nothing to heal so the absorbtion is wasted, and then I take the lead injury. |
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10-18-2020, 06:30 PM | #17 | |
Join Date: Jan 2015
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Re: A successful 3 round burst
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10-18-2020, 06:34 PM | #18 | |
Join Date: Jul 2008
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Re: A successful 3 round burst
Not really, no. Walking the burst involves observing the fall of your shot and using that to correct, not sweeping your aimpoint in hopes of increasing the chance that it lays some rounds where the target is.
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The statement that order is not relevant (like most statements) should be taken to pertain to the context in which it is made. Not every possible context you could transplant it to! Whichever rounds hit, it's usually safe to presume they hit in the order they were fired. Which for typical situations is clearly defined, though it could be confusing for multi-barrel weapons. Or if you loaded a multi-shot projectile with a combination of shot types.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-18-2020, 06:42 PM | #19 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: A successful 3 round burst
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10-18-2020, 07:38 PM | #20 | |
Join Date: Jul 2008
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Re: A successful 3 round burst
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Which is what the Tactical Shooting section is mostly handling.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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guns, hit probability |
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