01-04-2016, 12:29 PM | #1 |
Join Date: Jul 2014
Location: New Zealand.
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Less than lame, lower level crippled limbs.
Personally I like including the old soldier archetype in my games. Sometimes I want them to be capable fighters with many years of experience and the scars to prove it. However the long term damage disadvantages all seem a little too drastic.
Has anyone played with lower levels of permanent damage? I have used the quirk "distinctive gait" to cover a limp. I wrote up "bad temper, mitigated by pain killers (or alchohol)" for long term pain. On the positive side there is the weather knee perk "knee is aching, a storm mus' be comin'" Edit Trick shoulder/knee after using extra effort there is a chance that it seizes up. Crippled limb with mitigator
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn Last edited by (E); 01-04-2016 at 12:36 PM. Reason: Delayed action inspiration. |
01-04-2016, 12:33 PM | #2 |
Join Date: Jan 2006
Location: Central Europe
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Re: Less than lame, lower level crippled limbs.
Chronic Pain, reduced Move, and reduced HT or FP are also all realistic. I think that Power Ups: Perks has one for characters whose knees or backs spasm at inconvenient times.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
01-04-2016, 01:37 PM | #3 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Less than lame, lower level crippled limbs.
I used the Chronic Pain and reduced Move combination for a WWI veteran.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
01-04-2016, 01:46 PM | #4 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Less than lame, lower level crippled limbs.
I think one could also use a variety of susceptible to model being more prone to re injury of a knee. I've dislocated both my knees numerous times, and now I no longer run if I can avoid it. I can still run and move quickly, but one misstep can lead to injury, so I avoid it if possible.
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Tags |
disadvantage, injury, lame |
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