Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-26-2018, 02:47 PM   #21
cptbutton
 
cptbutton's Avatar
 
Join Date: Jul 2007
Default Re: Twins in Gladiatorial Combat

Too lazy to look it up, how many points are the twins down from having to buy the Ally Advantage?
__________________
--
Burma!
cptbutton is offline   Reply With Quote
Old 03-26-2018, 04:10 PM   #22
Captain Joy
 
Captain Joy's Avatar
 
Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Re: Twins in Gladiatorial Combat

S John Ross came up with a Gladiator style GURPS game back in the 3rd ed. He went with:

A team's value is equal to the total point-cost of the team, multiplied by the number of gladiators in it. Thus, a team of four 25-point gladiators is worth 100x4, or 400 points -- an "even match'' for pair of 100-point gladiators (200x2).
Captain Joy is offline   Reply With Quote
Old 03-26-2018, 08:14 PM   #23
Minuteman37
 
Minuteman37's Avatar
 
Join Date: Aug 2015
Location: Kenai, Alaska
Default Re: Twins in Gladiatorial Combat

Quote:
Originally Posted by cptbutton View Post
Too lazy to look it up, how many points are the twins down from having to buy the Ally Advantage?
It would be 5 points for 100% your cp budget, x3 for near constant presence.

I haven't brought it up because the advantage of your twin seems worth MUCH more then those 15 points.
Minuteman37 is offline   Reply With Quote
Old 03-27-2018, 04:51 AM   #24
talonthehand
 
Join Date: Mar 2008
Location: LFK
Default Re: Twins in Gladiatorial Combat

Quote:
Originally Posted by Minuteman37 View Post
It would be 5 points for 100% your cp budget, x3 for near constant presence.

I haven't brought it up because the advantage of your twin seems worth MUCH more then those 15 points.
In this situation? Absolutely. This seems like a good use of Unusual Background to act as a Twin Tax.
talonthehand is offline   Reply With Quote
Old 03-27-2018, 06:30 AM   #25
Minuteman37
 
Minuteman37's Avatar
 
Join Date: Aug 2015
Location: Kenai, Alaska
Default Re: Twins in Gladiatorial Combat

Quote:
Originally Posted by talonthehand View Post
In this situation? Absolutely. This seems like a good use of Unusual Background to act as a Twin Tax.
The question then is, how much should the price be adjusted by?
Minuteman37 is offline   Reply With Quote
Old 03-27-2018, 09:43 AM   #26
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: Twins in Gladiatorial Combat

Having a twin in a gladiator combat is roughly equal to having Altered Time Rate 1 [100]. So being a twin in your gladiator game could reasonably cost 100 points.

Alternately, you could consider having a twin to be the same as having Duplicate 1 (Duplicated Gear, No Sympathetic Injury +120%) [77].

So somewhere between 75 and 100 CP - enough for equal CP lone gladiators to get Peripheral Vision, Luck, Extra Attack, and +2-4 levels of their primary weapon skill which might make them roughly equal to a pair of twins without any of those advantages.
__________________
Read my GURPS blog: http://noschoolgrognard.blogspot.com
mlangsdorf is offline   Reply With Quote
Old 03-27-2018, 02:34 PM   #27
talonthehand
 
Join Date: Mar 2008
Location: LFK
Default Re: Twins in Gladiatorial Combat

I've been watching too much professional wrestling lately - you could lower the cost by putting in a "betrayal" factor. I'm away from my library, but doing something like rolling once per session - 6 or less the Ally becomes an Enemy. Possibly in the middle of a dual.

That'd probably violate all sorts of ritual components for it, but it'd make good entertainment.
talonthehand is offline   Reply With Quote
Old 03-28-2018, 03:01 AM   #28
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Twins in Gladiatorial Combat

Quote:
Originally Posted by mlangsdorf View Post
Having a twin in a gladiator combat is roughly equal to having Altered Time Rate 1 [100]. So being a twin in your gladiator game could reasonably cost 100 points.

Alternately, you could consider having a twin to be the same as having Duplicate 1 (Duplicated Gear, No Sympathetic Injury +120%) [77].

So somewhere between 75 and 100 CP - enough for equal CP lone gladiators to get Peripheral Vision, Luck, Extra Attack, and +2-4 levels of their primary weapon skill which might make them roughly equal to a pair of twins without any of those advantages.
Sorry I know you weren't claiming that it was an exact match but I'd argue having a twin is way more than ATR (100pts)

If nothing else you have two lots of HP, (and if you use last gasp AP etc).

Two opponents can position themselves to disadvantage a single copnet better than a single opponent with an extra action can

It's a tough question as IMO the advantage here is not linear with CP!
Tomsdad is offline   Reply With Quote
Old 03-28-2018, 03:39 AM   #29
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Twins in Gladiatorial Combat

Quote:
Originally Posted by Tomsdad View Post
Sorry I know you weren't claiming that it was an exact match but I'd argue having a twin is way more than ATR (100pts)
No, it's literally a variant of Duplicate 1 (Duplicated Gear, No Sympathetic Injury +120%) [77] (at worst) as mlangsdorf said above.
evileeyore is offline   Reply With Quote
Old 03-28-2018, 04:28 AM   #30
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Twins in Gladiatorial Combat

Quote:
Originally Posted by evileeyore View Post
No, it's literally a variant of Duplicate 1 (Duplicated Gear, No Sympathetic Injury +120%) [77] (at worst) as mlangsdorf said above.
that's why I mention the ATR option which is actually more expensive than the duplicate one (despite teh that fact that IMO the duplicate is more useful than being able to go twice).


Now on the duplicate It might "literally" be that in terms of GURPS traits that in they replicate a person, but in an actual fight in terms of the value of an 2nd combatant on you side no it really not as simple as saying well that worth 77cp.

But don't take my word for it test it

Make 200cp combat build give it the duplicate advantage as above for a total of 277 cp

and then make a 277cp combat build and see if you get an equal fight.

Now do it with 50 cp basic build.

I think the closer you get to a 77cp base build the closer you'll get to balance!


One problem here in this context is that duplicate is a set cost

Ultimately is weird thing because in a duel context I'd argue the 77cp duplicate build is worth more than the 100cp ATR build. But obviously as you broaden out the context out things might change

This all said duplicate and ATR are pretty esoteric advantage that have some unspoken prerequisites built into them compared to bringing a mate along who can fight as well as you.
Tomsdad is offline   Reply With Quote
Reply

Tags
bloodsports

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:36 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.