07-22-2013, 08:25 AM | #281 |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: The Definite d20/D&D Conversion thread
Svirfneblin 81 points
Spoiler:
Forest Gnome 25 points
Spoiler:
Tallfellow Halfling 21 points
Spoiler:
Deep Halfling 40 points
Spoiler:
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
07-23-2013, 02:06 AM | #282 |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: The Definite d20/D&D Conversion thread
Beyond those templates already discussed in the thread, we are missing the following racial templates from the Monster Manual:
- Gargoyle - Grimlock - Hill Giant - Hound Archon - Janni - Mind Flayer - Ogre Mage - Rakshasa - Satyr - Stone Giant - Troglodyte - Troll - Yuan-ti Pureblood Has anyone taken a stab at converting those yet?
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
07-23-2013, 05:35 AM | #283 | |
Join Date: Sep 2004
Location: Canada
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Re: The Definite d20/D&D Conversion thread
Quote:
I have notes on a SRD Troll, I should have that up this evening.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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07-23-2013, 07:56 AM | #284 |
Join Date: Dec 2008
Location: Behind You
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Re: The Definite d20/D&D Conversion thread
Svirfneblin should have enhanced dodge, shouldn't they? THey get +4 dodge AC in D&D.
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07-24-2013, 02:22 AM | #285 | |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: The Definite d20/D&D Conversion thread
Quote:
Svirfneblin 96 points
Spoiler:
The other races are now up at the Repository.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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07-24-2013, 05:38 AM | #286 |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: The Definite d20/D&D Conversion thread
Some more templates:
Gargoyle 179 points
Spoiler:
Grimlock 61 points
Spoiler:
Hill Giant 129 points
Spoiler:
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
07-24-2013, 07:08 AM | #287 |
Join Date: Jul 2006
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Re: The Definite d20/D&D Conversion thread
Back in the day I went through the three AD&D monsters (MM, Fiend Folio, MM2) and categorized all the monsters.
One of the things I found there are a ton of creatures that are sentient and capable of forming cultures I scanned some pages focusing on the sentient races and posted them here on my blog. Hopefully this will be useful as a guide to figure out what racial templates are needed. |
07-24-2013, 07:10 AM | #288 |
Join Date: Jul 2006
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Re: The Definite d20/D&D Conversion thread
Here are the lists I uploaded in Text form.
Aquatic Ixitxchitlc Locanth Mermen Nixie Sahuagin Sea Hag Triton Neried Selkie Sirien Troll (Marine) Sea Elves Koalinth Lacedon Hailtu Kappa Ningyo Demi-Humans Dwarfs Gnomes Spriggens Halflings (Stouts) Halflings (Harfoots) Halflings (Tallfellows) High Elves Wood Elves Grey Elves Valley Elves Half Elves Grugach Elves Men Quillan Humanoids Orcs Hobgoblins Kobolds Half Orcs Goblins Nilbogs Gnolls Flinds Xvarts Bugbears Norker Ogrillion Mongrelmen Bakemone Kala Dark Ones Dark Creepers Dark Stalkers Dire Corbie Frostmen Gibberlings Gith Yanki Gith Zerai Other Aarakoca Crabmen Firenewts Kenku Taxbala Talsoi Boggle Bendelog Umpledy Quaggoth Hsing-sign Tenqu Underground Derro Duergar Svinfeblin Drow Elves Aboleth Cloaker Jermailine Kuo Toa Myconids Mind Flayers Pechs |
07-24-2013, 07:44 AM | #289 |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: The Definite d20/D&D Conversion thread
Hmmm... coming up with new ways of organizing the racial templates and (especially) the monster lists is going to be necessary sooner or later.
Unfortunately, I leave this Saturday for a four-week vacation and thus won't find the time to do anything about it until afterwards...
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
07-24-2013, 10:48 AM | #290 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: The Definite d20/D&D Conversion thread
I think by Growth you mean Enlarge; Growth is the name of the advantage that does the equivalent (sort of). Enlarge is a VH spell.
Quote:
The D&D spell is a lot less powerful. It's also broken in terms of realistic scaling (an increase of height by 10% increases weight and damage by the same amount... which is totally wrong). So the D&D spell's scaling to the height increase should just be thrown out, and GURPS's more realistic scaling of things like weight, ST, and HP should be used. But the big difference is that GURPS increases the character's height by SM+1 per 2 points of energy. A whole SM+1 is a big bump. The D&D spell only increases the height by 10% per level of the wizard (for duergar, it's their hit dice or class level), and it takes increasingly greater "spell caster" levels to bump up each additional SM+1. The average duergar has only 1 hit die, and is 4' tall (SM-1). They will only be able to enlarge by 10% (making them 4' 4.8", still SM-1). Adventuring duergar will be able to do more, but even a 20th level duergar will only be able to enlarge by 200%, or a height increase of three times original size (12', or SM+5, an increase of SM by +6). So even some of the most powerful duergar characters will never be seen being able to grow more than SM+6, whereas with the GURPS Enlarge spell, any of them could grow by SM+4 to SM+5 as long as they have 10 energy to spend. Maybe the duergar could be built with the Growth advantage instead, if we allowed fractional levels of that advantage. Based on the differences in how the two spells work, it seems hard to reconcile them. The temptation would be to just say "don't convert the crunch between systems, convert the concept", but when a real life value like height is involved, that's a bit harder to do...
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Tags |
conversion, d&d to gurps, d20 conversion, gurps repository |
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