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Old 06-14-2021, 09:44 AM   #441
ajardoor
 
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Default Re: [DFRPG] Crawl! OOC

Okay, Vic is being at attacked. Can someone roll the attack and damage? Vic, what are your Active Defenses?
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Old 06-14-2021, 11:44 AM   #442
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Default Re: [DFRPG] Crawl! OOC

Rolling for the attackers
First four crossbow attacks (11 to succeed)
• 1-10
• 2-14
• 3-8
• 4-13
The two bow attacks (13 to succeed)
• 1-10
• 2-7
The Molotov cocktail attack (14 to succeed, 13 to malfunction)
• 1-14
Rolling for malfunction
• 8 (misfire, will never explode)
Rolling parry with all out defense for Vic 14 to succeed, each successive parry is -2
Parry 1, 14:
3d6=9... success.
Parry 2, 12:
3d6=9... success.
Parry 3, 10:
3d6=7... success.
Parry 4, 8:
3d6=8... success.
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Old 06-14-2021, 05:50 PM   #443
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Default Re: [DFRPG] Crawl! OOC

You did not need to roll the Malfunction for an oil bottle - they just fail to light or the wick slips out before it ignites the fuel, IIRC.

Also, way to parry al those attacks, Vic.
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Old 06-14-2021, 11:25 PM   #444
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Default Re: [DFRPG] Crawl! OOC

TURN 5

Bain takes an all-out attack, combining a regular attack with a dual-weapon attack.

Arrow in hand, he decides taking out one of the bowmen that ditched the bow, aiming for the vitals:
Bow 11 (13 + 2 -4: TA Vitals, acc, range)
3d6=8… success.
Damage:
2d6=8+4(2).

The arrow deals 12(2) * 3 IMP damage, for a total of 36 HP.

Given the dimensions of the room, and considering the enemies are lined-up, the attack may over-penetrate its target and hit the person behind:

Basic damage = 12
Cover DR:
10 HP + 2 DR (target's both sides of armor) + 1 DR bandit behind = 13/(2).
Final Cover DR = 6.
Damage dealt against the bandit behind the target = 12-6 * 2 IMP.
The Bandit behind receives 12 HP of damage.

His second attack, is a DWA, the first strike is aimed at the man handling the Molotov:

Fast-draw 14:
3d6=14… success.
Readying the bow 14 (15-1, bow, quick-shooting):
3d6=6… success.
Bow 10 (13 + 2 -4 -1: DWA, acc, range, quick-shooting)
3d6=9… success.
Damage 2:
2d6=6+4(2).

The arrow deals 10(2) * 2 IMP damage, for a total of 20 HP.

Given the dimensions of the room, and considering the enemies are seemingly lined-up, the attack may over-penetrate its target and hit the person behind:

Basic damage = 10
Cover DR:
10 HP + 2 DR (target's both sides of armor) + 1 DR bandit behind = 13/(2).
Final Cover DR = 6.
Damage dealt against the bandit behind the target = 10-6 * 2 IMP.
The Bandit behind receives 8 HP of damage.

Bain’s turn ends with a fast-draw, having dealt with several enemies.
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Last edited by Hide; 06-15-2021 at 09:19 AM. Reason: Spelling.
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Old 06-15-2021, 03:01 AM   #445
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Default Re: [DFRPG] Crawl! OOC

I thought your damage roll was 2d+4, not 3d+4.

Also, someone roll Dodge 9 for every possibly hit enemy. I am not on the right computer right now.
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Last edited by ajardoor; 06-15-2021 at 03:05 AM.
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Old 06-15-2021, 09:18 AM   #446
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Default Re: [DFRPG] Crawl! OOC

Quote:
Originally Posted by ajardoor View Post
I thought your damage roll was 2d+4, not 3d+4 (...)
It is 2d6!
I put 3d6 on text, but I did roll 2d6 for each hit:

Hide: 2D6*→*8(3 +5)

Hide: 2D6*→*6(5 +1)
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Old 06-15-2021, 09:42 AM   #447
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Default Re: [DFRPG] Crawl! OOC

Quote:
Originally Posted by ajardoor View Post
(...) someone roll Dodge 9 for every possibly hit enemy. I am not on the right computer right now.
After the first attack hits the target, the first guy behind him manages to dodge.
Hide: 3D6*→*9(2 +3 +4)

However the second one behind the target receives the impact.
Hide: 3D6*→*13(3 +5 +5)

After the second attack connects on its target, the guy behind fails to dodge and takes the blow.
Hide: 3D6*→*11(2 +5 +4)

With the attacks and their over-penetration 4 enemies have been hit!
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Old 06-15-2021, 12:32 PM   #448
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Default Re: [DFRPG] Crawl! OOC

Vic steps forward, and braces for all out defense.

Last edited by vicious Violence; 06-15-2021 at 01:02 PM.
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Old 06-15-2021, 01:15 PM   #449
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Default Re: [DFRPG] Crawl! OOC

NOTE TO SELF:
On TURN 6, the surviving 3 attackers from last turn will drop their pistol crossbow as a free action and Ready a sword.
The other 9 highwaymen will do other stuff.

UPDATE: 4 guys are out of the fight. One took a major wound, the rest are dead or KO'd.
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Last edited by ajardoor; 06-15-2021 at 02:56 PM.
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Old 06-15-2021, 04:01 PM   #450
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Default Re: [DFRPG] Crawl! OOC

Molotov cocktail, 13 to succeed rolled 12 SUCCESS

4 fire upon Vic
Shot at Vic 12 to succeed rolled 10 SUCCESS
1. Shot at Vic 12 to succeed rolled 13 FAILURE
2. Shot at Vic 12 to succeed rolled 15 FAILURE
3. Shot at Vic 12 to succeed rolled 12 SUCCESS
4 fire upon Telrith
1. Shot at Telrith 14 to succeed rolled 9 SUCCESS
2. Shot at Telrith 14 to succeed rolled 15 FAILURE
3. Shot at Telrith 14 to succeed rolled 14 SUCCESS
4. Shot at Telrith 14 to succeed rolled 8 SUCCESS
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