04-14-2017, 08:17 PM | #71 | |
Join Date: Mar 2017
Location: Brazil
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Re: Naruto like campaign, beginner needs help
You have asked about having auras of power, have you not?
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04-14-2017, 08:36 PM | #72 | |
Join Date: Apr 2017
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Re: Naruto like campaign, beginner needs help
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04-14-2017, 10:09 PM | #73 | |
Join Date: Jul 2005
Location: Albuquerque, NM
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Re: Naruto like campaign, beginner needs help
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Edit: So, for instance, you could have someone with Heat Wave at HT+2 and one level of the Heat Wave ability, a second with Heat Wave at HT-2 and ten levels of the Heat Wave ability, and a third with Heat Wave at HT and twenty levels of the Heat Wave ability. The first is pretty good at activating/using the ability but not very powerful, the second is really bad at activating/using the ability but powerful, and the third is insanely powerful and pretty good at activating and using it. Skill usually costs more than the ability, so the first character has probably spent a lot fewer points on Heat Wave than the other two. Last edited by MrTim; 04-14-2017 at 10:13 PM. |
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04-15-2017, 12:49 AM | #74 | |
Join Date: Mar 2017
Location: Brazil
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Re: Naruto like campaign, beginner needs help
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04-15-2017, 05:58 AM | #75 |
Join Date: Apr 2017
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Re: Naruto like campaign, beginner needs help
I see what you both are saying. I guess in the end what I want is a levelling system that is easier to grasp, as well as not too costly that it's difficult to upgrade.
So I will split out the effect and the skill. Players can chose to train ether proficiency or power, or both as they progress. I guess the arms of stone worked out a bit too smoothly... Hopefully my next post will be the earth school template. I think I'm ready to draft that. Wait, one last question (for now). An innate attack cost 6 pts. Therefore to add +1 dmg, it would cost (0.3*6) 2 pts. At this point the skill is now valued at 8 pts. If I were to later add another +1 dmg, or prior to this, buy off a limitation, does this alter the cost for future upgrades? Or do you stick with the base cost that the ability was bought at? Last edited by InLaNoche; 04-15-2017 at 06:54 AM. Reason: Follow up question |
04-15-2017, 10:22 AM | #76 | |
Join Date: Mar 2017
Location: Brazil
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Re: Naruto like campaign, beginner needs help
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For Example: Warp (100). Lets say that I put for example "Costs FP 10 (-50%)". That will change my warp to 50 points. If I want to put some Enhancement, it is based on the 100 cost. So, adding levels of Reliable +5%, for example, will cost 5 pts each. So, warp, 10 FP, with reliable 1, 55 pts. To improve to reliable 2, extra 5 pts, 60 in total. And, if you wanna reduce the amount of FP required, that's also 5 pts for each FP reduced from the limitation. So, improving from FP 10 to 9 will make the total be 55, 9 to 8 is another 5 pts, making the total 60 and so on. Always use the base cost of the advantage for any Enhancement or limitation that you use |
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04-15-2017, 10:25 AM | #77 |
Join Date: Mar 2017
Location: Brazil
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Re: Naruto like campaign, beginner needs help
Now, about difficulty of upgranding, if you think that it is too slow, just award extra points to your players... Instead of giving 5 each session, just give 10 or even more. If it is fun to have them increasing their powers very fast, just go for it! Remember, the system exist for you, not you for the system
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04-15-2017, 11:59 AM | #78 |
Join Date: Apr 2017
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Re: Naruto like campaign, beginner needs help
Thanks for clearing that up, I had some math wrong. As to levelling, the time between the first and second chapter will be enough for a bit of advancement. At that point I will scale it as we go to let them feel they are achieving something without getting too over powered.
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04-15-2017, 04:15 PM | #79 |
Join Date: Jul 2007
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Re: Naruto like campaign, beginner needs help
Just to echo what others are saying: given that you are the GM, it is perfectly reasonable for you to build what you might call 'skill templates' that include a level of the skill and a level of the ability, if you want to make leveling easy for the players. That way they can just say "I want to upgrade Substitution Jitsu!" and get both.
However, it's very in-genre to have characters who are powerful, but untrained. So either way you want to do it works. I'm sure once you explain that it's possible to be powerful but not control it as easily, your players will come up with far more examples from fiction than I can give right now. |
04-18-2017, 06:03 PM | #80 |
Join Date: Apr 2017
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Re: Naruto like campaign, beginner needs help
was hoping to have the Earth template done by now, but a sinus infection has rendered me useless for the past couple of days...
With catching up on work and stuff, I hope to have something by the weekend |
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ghostly movement |
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