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Old 06-20-2019, 01:38 PM   #31
MikMod
 
Join Date: May 2019
Default Re: Clerics made simple

Quote:
Originally Posted by Shoug View Post
The way I implement religion is by awarding a special kind of XP to devout characters for making right and godly choices especially when they're difficult. The special XP can only be used on lesser wishes. I feel like this makes sense and is easily balanced, and gives thaumaturgic characters some corporeal power that they can actually heft in the hand instead of simply "I hope my god is helping me."
That is a really sweet and simple mechanic.
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