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Old 06-10-2019, 07:46 AM   #14
larsdangly
 
Join Date: Dec 2017
Default Re: New Xp System: Not a Fan

The new rules permit any rate of progress (because the GM sets the XP rewards), but it definitely leads you down a path of focusing on talents and spells once you have ~38-40 points, max. Even if your GM hands you 1000 XP per hour (why not; it's your campaign), you would be a fool to save up for a ST point when you could get 5 new talents instead.

Personally, I think it is brilliant, and the only thing that keeps the game centered on character power levels that are interesting.

If you don't like it yet want to stick to rules that are official, then I highly recommend the Supers rules in the companion. They provide a basis for letting your PC have one or more extraordinary abilities. And, they are easily adapted by adding further powers modeled over those in the article, and/or by adjusting the budget of points used to buy those powers. Whatever your meta story reason for using these rules (the PC's are demigods; radiation powers acquired while traveling through an 'ancients' city; Mnoren blood; etc.), this is a way to accomplish the goal of having PC's who have reached any desirable power level, without having to make it all up on your own.
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