12-06-2022, 07:32 PM | #21 | |
Join Date: Dec 2021
Location: Indiana
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Re: Armor, is it worth it?
Quote:
Last edited by Bill_in_IN; 12-08-2022 at 06:59 AM. |
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12-07-2022, 06:38 PM | #23 | |
Join Date: Sep 2018
Location: North Texas
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Re: Armor, is it worth it?
Quote:
https://forums.sjgames.com/showthrea...34#post2461334
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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12-07-2022, 11:13 PM | #24 |
Join Date: Dec 2004
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Re: Armor, is it worth it?
An alternate possibility would be a new Talent that reduced DX penalties for armor requiring minimum ST. Kind of a way of bringing back the effect of high ST without becoming automatic.
https://forums.sjgames.com/showpost....8&postcount=36 |
12-08-2022, 07:26 AM | #25 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Armor, is it worth it?
For a ST 10 human:
As for a talent, just apply Toughness level against armor (but not shield) DX reductions to bring back the tanks.
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-HJC |
12-08-2022, 10:43 AM | #26 |
Join Date: Nov 2022
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Re: Armor, is it worth it?
I read somewhere rules that included Fatique Factor(FF).
FF was equal to ST - Armor. Armor has an effect on MA and FF, e.g. Leather Armor - 2MA I - 2FF, had no effect on DX. During a skirmish, each action costs 1FF. A warrior fights as long as he has FF or win/die/escape |
12-08-2022, 11:13 AM | #27 | |
Join Date: Oct 2015
Location: New England
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Re: Armor, is it worth it?
Quote:
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12-08-2022, 11:53 AM | #28 |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Armor, is it worth it?
As always, the solution depends on the problem you're trying to solve. If you want there to be more armor you could just reduce the DX penalty for armor by 2 across the board.
Or you could base the reduction on ST: ST 10 or less: armor gives listed DX penalty. ST 11-13: 1 point less DX penalty ST 14-15: 2 points less, etc. Every time you make the game more granular, you add rules and complexity. Whether it's worth it or not is up to you. |
02-12-2023, 09:58 AM | #29 |
Join Date: Nov 2022
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Re: Armor, is it worth it?
I had some fun but I made the first version of my code.
I know it's all about numbers, not about the soul of the game :), and I hope I don't have some big bug in the code warriors run away (ST<4, lose or destroy weapon), no second weapon, no defense, no movement, Death(ST=0) base test (same fighter type on both sides): 10000 TribemanA(ST11,DX13,DEF0)(Shortsword) : Life->5086 Unconscious->816 Escape->531 Death->3567 ------VS------------ 10000 TribemanA(ST11,DX13,DEF0)(Shortsword) : Life->4966 Unconscious->856 Escape->571 Death->3607 the results are similar Last edited by Kolk; 02-12-2023 at 10:21 AM. |
02-12-2023, 09:59 AM | #30 |
Join Date: Nov 2022
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Re: Armor, is it worth it?
so i added small shield
small shield test 10000 SwordmanB(ST11,DX13,DEF1)(Shortsword Small Shield): Life->5891 Unconscious->727 Escape->733 Death->2649 ------VS------------ 10000 TribemanA(ST11,DX13,DEF0)(Shortsword): Life->4159 Unconscious->989 Escape->644 Death->4208 small shield helps |
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