03-26-2021, 03:03 PM | #51 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Realm Management
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Always interested in stuff where I may have missed something obvious or something that can go into a later book.
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03-26-2021, 04:44 PM | #52 |
Join Date: May 2010
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Re: Realm Management
I was also a playtester and it's quite satisfying to see how the book improved from playtest to publication.
One thing I'm kicking myself for not thinking of during the playtest葉he mechanics for the Threaten action are interesting, but feel like they have some potential to produce illogical results用articularly if multiple small nations "gang up" on a much bigger one. I'm not sure that, say, simply applying the difference in realm size as a modifier to the quick contest is the right solution擁t sometimes makes sense for small nations to punch well above their weight class in international diplomacy. Maybe some penalty for repeatedly threatening round after round and never making good on your threats? Not sure. |
03-26-2021, 04:58 PM | #53 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Realm Management
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03-26-2021, 06:05 PM | #54 | |
Join Date: May 2010
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Re: Realm Management
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And like I said, I don't mind small nations being able to sometimes punch above their weight class in international diplomacy. Lots of international organizations use a "one member state, one vote" rule that ignores differences in population, GDP, etc. And single member of a group of loosely-allied nations can engage on saber-rattling on its own in a way that a province of a big nation can't. It's just that as-written Threaten seems to go overboard in that direction. |
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03-26-2021, 06:16 PM | #55 | |
Join Date: Apr 2010
Location: The Hall of Fallen Columns
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Re: GURPS Realm Management
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Also, I seem to recall that Birthright's system only gave you an arbitrary high limit of three regent actions per turn, no more. Realm Management seems to allow you more flexibility, with increasing penalties for the extras. I'm still reading it through though. |
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03-26-2021, 06:39 PM | #56 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Realm Management
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03-26-2021, 08:57 PM | #57 | |||
Join Date: Oct 2005
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Re: GURPS Realm Management
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If I should come up with something Mr. Rice can use I'll throw them at him and see what sticks. After all, I don't have time to write them for publication so the least I can do is pass them along for consideration to those that do.
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03-29-2021, 10:17 AM | #58 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Realm Management
I can't find an equivalent clause to city stats page 12 where drawing more than 4% revenue came with the risk of permanently damaging your monthly income. Was that dropped from realm management, or did I miss something?
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03-29-2021, 01:57 PM | #59 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Realm Management
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Modern governments spend far in excess of their revenue to keep things moving along. As long as they don't go print happy with their fiat money everything is good. Heck, England is still repaying the debt it racked up in the 1700s! The last time the US was debt free was in the 1840s. Debt spending was one of the tools used to fight the Great Depression and WWII for many nations.
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03-29-2021, 02:33 PM | #60 | |
Join Date: Jul 2008
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Re: Realm Management
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