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Old 04-23-2021, 07:03 AM   #11
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: French C19th mitrailleuse

Quote:
Originally Posted by Sam Baughn View Post
According to Wikipedia, the Reffye mitrailleuse shot a 13 mm 50 gram bullet at 480 meters per second. That's a kinetic energy of 5,760 Joules.

My simplified version of the gun damage formula is:

( (a^(1/2)) / (b)^(1/3) ) × c = d

Where a is kinetic energy in Joules, b is bullet diameter in mm, c is the arbitrary constant 0.23, and d is damage in dice.

That says it should do 7d+1 pi+. Using the more complicated equation from Interior and Terminal Ballistics for GURPS, I think it is slightly higher, around 7d+3 pi+. Either way, it's a lot of damage for the time.
Cheers

That would match the background, and would make the idea of multiple ball cartridge work well as well.

Sorry did you get a 1/2d range at all?

Cheers again

TD
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Old 04-23-2021, 10:36 AM   #12
Sam Baughn
 
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Default Re: French C19th mitrailleuse

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Originally Posted by Tomsdad View Post
Sorry did you get a 1/2d range at all?
I don't have a handy formula for that, but GURPS Vehicles for 3rd edition says a 13 mm gun with a medium barrel (consistent with the damage) should have a range of 507/3,200, which looks plausible to me.
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Old 04-23-2021, 10:45 AM   #13
Tomsdad
 
Join Date: Jan 2010
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Default Re: French C19th mitrailleuse

Quote:
Originally Posted by Sam Baughn View Post
I don't have a handy formula for that, but GURPS Vehicles for 3rd edition says a 13 mm gun with a medium barrel (consistent with the damage) should have a range of 507/3,200, which looks plausible to me.
cheers

TD
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