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Old 03-19-2021, 02:49 PM   #1
Shuckster
 
Join Date: Nov 2014
Location: Near Chicago
Default New Modifiers on Independent Body parts

So I'm wondering how much these modifiers I came up with would be priced at and if they're feasible or otherwise covered by other traits.

Breakaway+?%
Your character’s body parts detach themselves in response to being struck with enough force. This treats crushing attacks as if they were cutting attacks for the purpose of crippling injury where independent body parts are concerned. A blow to the head hard enough to crush the skull will instead decapitate the character and send the head flying away, detached but in-tact. Crushing blows that would cause crippling injury on the torso knock it free from all it’s limbs. This won’t actually prevent crippling injury if the character’s severed body parts have nowhere to fly off to, such as being crushed into the floor or against a wall.
Note: If the character has Fragile (Brittle) this eliminates the need to make the HT roll to avoid having the limb shatter or liquify from crushing blows as well as cutting but it does not stop independent body parts from being irrevocably lost if they are killed as per fragile.

Deliberate+?%
You can simply grab your body parts and pull them off yourself, or otherwise separate them from your body at will without causing it any injury. Dethatching body parts takes just as long as re-attaching them would take (one minute by default). Treat this like a limited form of Duplication with shared resources and no sympathetic injury, only limited by the body parts themselves which follow the normal rules for their statistics.

Fast Reattachment +25%
(Mutually exclusive with instant and slow reattachment)
Reattachment takes 30 seconds rather than one minute.

Modular reattachment +?%
(Mutually exclusive with no-reattachment)
You may reattach or even simply attach your independent body parts to different places on your anatomy than where they normally belong; treat this as a limited form of shape-shifting with a finite amount of material to work with. For example you could attach one arm to the wrist of another to create an arm of double length, with the other hand simply sticking out of the shoulder. Obviously you cannot do this with body parts that are not your own and must attach and re-attach each body part individually.

No Autonomy -50%
Your severed body parts are alive, unharmed and capable of movement but they do not move on their own, rather they still move as an extension of your consciousness as they did when they were attached. Your body parts will not continue to fight on if you die, and you still feel the pain of any injuries they sustain. This also includes a lack of spatial awareness as to where your body parts are: If you cannot see your body parts you must rely on your sense of touch to try and feel their surroundings. Your body must similarly rely on touch to find your head if that is detachable as it won't be able to hear or see!

Deliberate Only -?%
Your body can be damaged normally by crippling injury and your body parts can only be detached when you detach them yourself. This functions like a limited form of Duplication with shared resources and no sympathetic injury but damage from attacks will never sever the body parts without your conscious effort. If a body part is cut off by a cutting attack it is inert as if it had re-attachment only.

Slow Reattachment -50%
(Mutually exclusive with instant and fast reattachment)
Reattaching body parts takes an hour rather than a minute and must be held in place by hand or by splints, bandages or some other method until the body part finishes reattaching.

Last edited by Shuckster; 03-20-2021 at 11:59 AM.
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Old 03-19-2021, 08:31 PM   #2
DangerousThing
 
Join Date: Mar 2013
Default Re: New Modifiers on Independent Body parts

I've never had a player choose Independent Body parts, but I love the image of hitting somebody's head with a bat and seeing the head fly across the room (to character, not a real person).

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Old 03-19-2021, 08:48 PM   #3
Gef
 
Join Date: Sep 2004
Location: Yucca Valley, CA
Default Re: New Modifiers on Independent Body parts

Shuckster, I like the concept. For pricing these I suggest you start by referencing Cosmic, +50% to remove what is normally a built-in limitation. For instance, No Autonomy keeps parts under the character's control, which would be +50% on its own, but No Autonomy takes away some benefits too so it must be worth less than 50% total.

Quote:
Originally Posted by DangerousThing View Post
I've never had a player choose Independent Body parts, but I love the image of hitting somebody's head with a bat and seeing the head fly across the room
Actually routinely had something similar come up in play on a regular basis, for a robot character whose brain was in his torso.
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Old 03-20-2021, 12:11 PM   #4
Shuckster
 
Join Date: Nov 2014
Location: Near Chicago
Default Re: New Modifiers on Independent Body parts

That makes sense to me but I feel deliberate wouldn't be worth the extra 50, and modular is similarly ify, though maybe breakaway would be at +50 cause it adds another damage type to the injury tolerance but doesn't change the other half of the advantage
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Old 03-20-2021, 12:39 PM   #5
Plane
 
Join Date: Aug 2018
Default Re: New Modifiers on Independent Body parts

for Breakaway I wonder if we could make that some kind of Cutting Attack limited so that it only works against yourself (-80%?) and you design it to inflict just the required damage needing to sever.

You could make it trigger:injury so it didn't work unless some other attack hit you, and if it only worked if that injury was to that body part I could see that being a further discount.
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Old 03-20-2021, 02:58 PM   #6
Shuckster
 
Join Date: Nov 2014
Location: Near Chicago
Default Re: New Modifiers on Independent Body parts

Quote:
Originally Posted by Plane View Post
for Breakaway I wonder if we could make that some kind of Cutting Attack limited so that it only works against yourself (-80%?) and you design it to inflict just the required damage needing to sever.

You could make it trigger:injury so it didn't work unless some other attack hit you, and if it only worked if that injury was to that body part I could see that being a further discount.
So basically the character still takes sub crippling injury damage on each limb, its only when the crushing damage would cripple the limb that it detaches instead, just like how independent body parts treats cutting
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Old 03-20-2021, 05:25 PM   #7
Plane
 
Join Date: Aug 2018
Default Re: New Modifiers on Independent Body parts

Quote:
Originally Posted by Shuckster View Post
So basically the character still takes sub crippling injury damage on each limb
That's one weird part about how IDP works...

It takes >50% HP to cripple a limb (6 hp for 10 HP human) so with the 1.5 multiplier that's 4 basic damage.

so if I inflict 4 cutting to limb of IDP person, the 6hp inflicted severs it and I'm fighting a 5/5 HP arm

but if I inflict 3 cutting to the limb (x1.5 = 4.5) his arm suffers 4 hp loss (down to 1/5 hp) and if I sever it with a 4 cutting attack I only need to fight an easy-to-defeat 1/5 hp arm.

Probably easier if we just separated "attacking to sever" (chopping through joint ligaments) and "attacking to destroy" (chopping through bones) and made those options for normal and IDP folk alike.
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Old 03-21-2021, 06:29 AM   #8
Racer
 
Join Date: Jan 2006
Location: London, UK
Default Re: New Modifiers on Independent Body parts

Quote:
Originally Posted by DangerousThing View Post
I've never had a player choose Independent Body parts, but I love the image of hitting somebody's head with a bat and seeing the head fly across the room (to character, not a real person).

"He killed Kenny!"
I somehow got a flashback to Kryten's robotic 'member' escaping in Red Dwarf .

Not to mention his eye & hand combo being mistaken for a tarantula , when it came to rest on Lister's groin ... 8-I
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Old 04-12-2021, 07:30 PM   #9
Shuckster
 
Join Date: Nov 2014
Location: Near Chicago
Default Re: New Modifiers on Independent Body parts

after some digging I have arrived at a few more:

Voluntary +50% (taken from Powers: the Weird)
You can simply grab your body parts and pull them off your body, or otherwise separate them from your body at will without causing yourself any injury. Detaching a body part counts as a free action and requires no rolls to do so, like dropping an object. Treat this like a limited form of Duplication with shared resources and no sympathetic injury, only limited by the body parts themselves which follow the normal rules for their statistics. You can modify this modifier with takes extra time or requires a DX roll if you want to reduce its cost.

Body Part Sense +10%
You always know where your body parts are, you can “feel” their location when they are detached from you and do not need to make any sense rolls or search for them should they become lost or separated. This doesn't mean you will necessarily be able to retrieve them once you reach them, but it does mean you will know where they can be found.

Comes when called +10% (mutually exclusive with reattachment only)
You can “Call” your independent body parts, which will allow them to know exactly where your main body is and make an effort to return to it. This does not require an audible command but does require a Concentrate maneuver. You may call just one body part at a time or call them all at once if you want to. You need to stay put for however long it takes them to return and obstacles or capture can still prevent them from getting back.

Modular reattachment +10% (mutually exclusive with no-reattachment)
You may reattach or even simply attach your independent body parts to different places on your anatomy than where they normally belong; treat this as a limited form of shape-shifting with a finite amount of material to work with. For example you could attach one arm to the wrist of another to create an arm of double length, with the other hand simply sticking out of the shoulder. You still need to have your limbs severed first and the re-attachment possess takes just as long as it normally would. This trait is best when coupled with Voluntary and Instant Reattachment.

Sympathetic Pain -10%
You feel the pain of your independent body part’s injuries as if they were still attached. Apply the DX penalty from the shock of the injury to yourself as well as all other unaffected body parts. Similarly afflictions that cause levels of Pain or Agony will affect your entire body even if only one of your body parts is affected.

No shared Senses -10%
Body parts with no eyes are blind, deaf if they have no ears etc. This forces them to rely on tactile senses alone. If you have blind fighting your body parts may use this skill as well.

Shared Death -10%
Your limbs die when you die, and will not fight on once your center of consciousness is dead. However unless you have shared subdual than your body parts will continue to act on their own if you are merely unconscious

Sympathetic Suffering -10%
If you become stunned or afflicted by any irritating or incapacitating condition your independent body parts feel the effects. This includes everything listed on B.428 from seizure to paralysis but not pain or agony (as those are covered under Sympathetic Pain). This is a one way effect from the main body to the body part, for example while a hand can’t vomit it will still take the same penalties the main body takes while suffering from Retching. Mortal conditions are not linked in this way (unless you have shared death). Conditions which cause unconsciousness are also not linked in this way unless you have shared subdual.

Shared Subdual -10%
If you lose consciousness then so do all of your independent body parts, but unless you have shared death they will still act on their own should you die.

No Autonomy -10%
Your body parts are alive, functional and usable but they do not move on their own, you have to control them as if they were still attached. This requires a concentrate maneuver to make your independent body parts take a maneuver of their own.

Voluntary Only -60% (Requires Voluntary)
Your body parts function as if they had “Re-attachment only” when severed normally, but function as independent body parts when you voluntarily remove them yourself.
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Old 04-13-2021, 04:52 PM   #10
Shuckster
 
Join Date: Nov 2014
Location: Near Chicago
Default Re: New Modifiers on Independent Body parts

Or we could swap out body part sense and comes when called with this new advantage combing the following:

(Requires Independent Body Parts)
Mindlink (Own body parts, same as one person with Racial -20%) [4] and Telesend (Racial, Own body parts -20%, Vague (command to regroup only) -50% Send only -50%) [1]; Detect (own body parts, rare. Precise +100% no Die roll Required +100%) [15]

Body Part Sense (Accessibility: only for own body parts that are alive conscious -30%, Only while Independent Body parts are detached -10%, (any power Modifier to explain how it works, like Super, Magic, Telepathic etc) -10%) [10]
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