07-28-2021, 11:42 AM | #31 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Spaceships: How to take off?
With enough technology and preparation there doesn't need to be one. The dedicated launch pads they launched the Saturn V and Space Shuttle from are designed to be flooded with hundreds of thousands of gallons of water in preparation for liftoff in order to prevent damage to the pad. Until you get engines so hot that they'll instantly vaporize any amount of water you can simply just add more water and construct the launch pads out of more resilient materials.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
07-28-2021, 12:02 PM | #32 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Spaceships: How to take off?
Well, it's not like the Saturn V didn't slag its launch site (looks like it was 45 GW), fusion torches just slag a larger area and you're probably launching more than two rockets per year. The other problem, though, is that jet temperature for a thermal engine scales with the square of ISp (and mean molar weight of fuel). The exhaust temperature of a chemical launch rocket starts at a few thousand degrees. For a fusion torch, it starts out at a few million (which is why its a greater vision hazard).
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07-28-2021, 12:04 PM | #33 |
Join Date: May 2010
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Re: Spaceships: How to take off?
A TL10 fusion torch is only ~17 more times powerful than a same-SM chemical rocket. It's superscience because it's not clear how you'd prevent an engine that powerful from vaporizing itself—but compared to that problem building the launch pad seems comparatively simple. Especially since for any given payload, the vehicle and therefore the engine will be significantly smaller. Might lead to some interesting scenes though where spaceports feature facilities much larger than the craft they launch.
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07-28-2021, 12:22 PM | #34 | |
Join Date: Aug 2007
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Re: Spaceships: How to take off?
Quote:
You might still be able to handle these things if you can manage water take-offs and landings but Spaceships that float are a non-negligable problem.
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Fred Brackin |
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07-28-2021, 12:31 PM | #35 | |
Join Date: May 2010
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Re: Spaceships: How to take off?
Quote:
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07-28-2021, 01:35 PM | #36 |
Join Date: Sep 2014
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Re: Spaceships: How to take off?
Seems like wings, a jet engine with 1 tank of fuel to get away from inhabitants, and a small high-thrust fusion torch with 3 tanks of water (at TL10^) pretty much avoids the issue and is dirt cheap to operate. So basically the Valkyrie shuttle from Avatar.
Last edited by the-red-scare; 07-28-2021 at 01:42 PM. |
07-28-2021, 03:06 PM | #37 |
Join Date: Aug 2004
Location: traveller
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Re: Spaceships: How to take off?
Ram-rockets would have much the same effect, since the exhaust is significantly diluted. This actually makes sense of investing in them.
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07-28-2021, 03:59 PM | #38 | |
Join Date: Jul 2008
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Re: Spaceships: How to take off?
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Not sure aquatic landing gear is more difficult than any other kind of unimproved-field landing gear - and if you're tail-landing rather than landing aerodynamically it does have the significant improvement of not subjecting your gear to as much fusion rocket backblast.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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07-28-2021, 04:17 PM | #39 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Spaceships: How to take off?
The aquatic landing isn't particularly hard. The aquatic takeoff is pretty challenging, because you really want your exhaust nozzle significantly elevated above the surface you're taking off from, and for these purposes water is a surface.
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07-28-2021, 05:01 PM | #40 |
Join Date: Jul 2008
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Re: Spaceships: How to take off?
I call your attention to the comparison I was making: is that more of a challenge than accomplishing the same thing off a solid surface that doesn't have a blast pit built in? I'd think that whatever amount of standoff your landing gear provides will be more satisfactory over a liquid surface than over a solid one.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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