08-11-2014, 05:17 PM | #41 | |
Join Date: May 2005
Location: Oz
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Re: How to Be a GURPS GM
Quote:
I want to play roleplaying and use a resolution procedure. For this I accept the up-front cost of dealing with a representation system. I want to play roleplaying and use GURPS to fill in the gaps, not play GURPS and use roleplaying to fill in the gaps.
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Decay is inherent in all composite things. Nod head. Get treat. |
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08-11-2014, 07:55 PM | #42 |
Join Date: Aug 2004
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Re: How to Be a GURPS GM
I agree with the notion that the rules should, ideally, be something that folks can ignore or make up as needed; I also think a fair bit of this ethos is baked into the game itself. (See, for example, the last non-appendix chapter from GURPS Social Engineering: "Throw Away This Book!")
However, in my mind one of the great things about rules is that they give players and GMs something to hang their hats onto, by providing ideas for things they didn't know were possible. For example, Social Engineering has rules for advertising and propaganda; enterprising players might read that and go, "Whoa! Our heroes can just run an ad campaign against the Evil Mastermind's plot!" GURPS Zombies has rules for using a large vehicle to drive through a mob of zombies; a GM could easily read that and start conjuring a set-piece scene with a horde of walking dead and a garage with a double-decker bus . . . And so on. Without rules, your only limit is your imagination. With good rules, you might not even be limited by that! |
08-11-2014, 08:12 PM | #43 |
Banned
Join Date: Mar 2006
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Re: How to Be a GURPS GM
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Last edited by namada; 09-20-2014 at 11:58 PM. |
08-11-2014, 08:17 PM | #44 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: How to Be a GURPS GM
it's why they pays him the medium bucks.
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08-11-2014, 08:47 PM | #45 |
Join Date: May 2005
Location: Oz
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Re: How to Be a GURPS GM
A good point well put: quite the bon mot!
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Decay is inherent in all composite things. Nod head. Get treat. |
08-11-2014, 09:17 PM | #46 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: How to Be a GURPS GM
Quote:
Once the DF line started coming out it bridged the gap between "I have all this GURPS, what can I discard to just play a normal fantasy adventure?" to actually being able to play. Ironically I haven't come close to playing a second GURPS campaign since 2006, and the person I was expecting to GM finding Minecraft in the meantime hasn't helped campaign prep move along any faster.
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08-12-2014, 05:46 AM | #47 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: How to Be a GURPS GM
I'm a little disappointed that there weren't stats for Kromm.
ETA: Chapter Two - Marcus purchases the new "How to be a GURPS GM", setting up a loop in the space-time continuum which ultimately results in the destruction of the universe.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Last edited by Anders; 08-12-2014 at 06:14 AM. |
08-12-2014, 06:49 AM | #48 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: How to Be a GURPS GM
Just use one of the scientist templates from elsewhere and add Dancing, Conneseiur (Beverages), and Gaming (GURPS) with the Cosmic enhancement.
We should count as an Ally Group, probably with the Minion modifier.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
08-12-2014, 06:54 AM | #49 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: How to Be a GURPS GM
Legal Enforcement Powers (SJG Forums Moderator) [1]
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
08-12-2014, 07:20 AM | #50 | |
Join Date: Dec 2008
Location: Behind You
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Re: How to Be a GURPS GM
Quote:
This book is exactly what I need to slap people in the face with to make them stop trying to get me to play Pathfinder in custom worlds because "They know the system". |
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