08-08-2014, 11:13 AM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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How to Be a GURPS GM
We're all friends here, so I can say this: People who don't know GURPS frequently accuse it of being too complex, too sprawling, too full of math. Very often that's because one glimpse of the big picture – one look at all those supplements, with their grandiose claim of "Anything you want. Any world you can imagine." – leaves them asking, "Any idea where I can start?"Tales wait to be told And to be honest, that's a fair question! To get anywhere with GURPS, you need someone who's willing to run it. The catch? That person has to learn the ropes – and while there are excellent general guides to GMing out there, and there's even a GURPS primer of sorts, GURPS is big enough that running it with confidence requires more than generalities and basics. It calls for a long, hard look at how to cut a huge system into manageable bites, ideally provided by knowledgeable GMs who've actually run the game. Which brings us to How to Be a GURPS GM. How to Be a GURPS GM is a guide to the ins and outs of running GURPS. Neither vague nor theoretical, it dives in and delivers details: the supplements to use and options to switch on, the power levels and abilities that suit particular genres and character types, the pitfalls that demand extra attention, and how the letter of the rules sometimes differs from the spirit. Warren "Mook" Wilson bases this practical advice on more than two decades of experience as a GURPS GM and the leading provider of worked examples for the game . . . and supports it with quotes from Sean "Kromm" Punch, the GURPS Line Editor, who sounds off both in his official capacity and as a GM since the dawn of GURPS (1986). This handbook has something for everyone:
— Store Link: http://www.warehouse23.com/products/SJG37-0034
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-08-2014, 11:37 AM | #2 |
Join Date: Dec 2008
Location: Behind You
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Re: How to Be a GURPS GM
Genius book to write. Wish this was around earlier. THANKS!
Having read a lot of it already, this has already clarified a few things for me, and also reinforced other ideas I lost in the recesses of my memory. An A+ book. Last edited by GodBeastX; 08-08-2014 at 12:06 PM. |
08-08-2014, 12:03 PM | #3 |
Join Date: Oct 2004
Location: The Wylds of Central North Carolina
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Re: How to Be a GURPS GM
Kromm,
I have collected all the hard back GURPS 4th Edition books with the exception of Vorksagan and Zombies as they have arrived in my FLGS since 2004, but I have not played GURPS 4th Edition. I haven't actively played GURPS for 15 years, though not our a desire to do so, the people I know wanted to play Exalted or Legend of the Five Rings. In January, I'm going to start a new GURPS 4th Edition Campaign so I'm excited to see this book. I'll download it tonight. Update: Got It! I'm going to read it tomorrow! Last edited by GameBuddah; 08-08-2014 at 03:32 PM. Reason: Update |
08-08-2014, 12:10 PM | #4 |
Join Date: Aug 2004
Location: Reykjavik, Iceland
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Re: How to Be a GURPS GM
I have been playing Gurps since 1989, GMing since 1991 and 4ed since late 2004. Do I need it or rather should I get it? What is that I after playing for 25 years would learn and if anything to learn can an old GM dog learn new tricks?
Bought it...
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" Last edited by Hannes665; 08-08-2014 at 12:22 PM. Reason: Spent$ |
08-08-2014, 12:12 PM | #5 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: How to Be a GURPS GM
You probably know me as one of the people who criticise most supplements one way or another. And as that sort of person, I'm saying this:
I've read through parts of the book, skimmed others, and it is GOOD. Even for experienced GMs. (For inexperienced ones, it's a good third book after the two Basic Sets by priority.) |
08-08-2014, 01:24 PM | #6 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: How to Be a GURPS GM
FWIW: I've been playing GURPS since 1986 – i.e., since it was Man to Man and just a combat system, and then through four editions that span 28 years. I've also worked on the game since the summer of 1995, or for 19 years (more like 20 years, if you count my first freelance assignment in the autumn of 1994). And I developed the current edition. Despite all that, I still found useful tips in Mook's material, and even in words of my own that I'd forgotten or never looked at next to other things I'd written.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-08-2014, 03:29 PM | #7 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: How to Be a GURPS GM
Quote:
There's advice that's best for beginners in here... and advice that's really meant for experts, and lots and lots of notes and cross-references. If you're an experienced GM you could get by without it, sure, but I haven't regretted the $11 I dropped on it. EDITED TO CLARIFY: I quoted for emphasis, not because I was addressing Vicky.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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08-08-2014, 06:20 PM | #8 |
Join Date: May 2008
Location: CA
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Re: How to Be a GURPS GM
Huh. This is unexpected - but I can understand why you'd hire Mook to write it!
I'll have to pick up a copy I do like the tag on the store page: The Student's Guide to Ultimate Power |
08-08-2014, 09:22 PM | #9 |
Join Date: May 2005
Location: Oz
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Re: How to Be a GURPS GM
I gather that this book was a long time — several years — in the production pipeline at Steve Jackson Games. Out of general interest, may I ask whether it needed significant additions or re-writes on account of supplements that came out while it was in production?
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Decay is inherent in all composite things. Nod head. Get treat. |
08-08-2014, 09:31 PM | #10 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: How to Be a GURPS GM
Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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