09-22-2014, 11:43 PM | #211 | |
Join Date: Apr 2005
Location: France
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Re: How to Be a GURPS GM
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GURPS still has its own answer which in, in my humble opinion, one of the more precise I have ever read. WHEN TO ROLLIn other words, you only require (or make) die rolls when there is a meaningful risk for the player character or when the player character tries to gain something meaningful. Examples The player characters are going to the library of the next big town to search for an occult book. They take their car...
I would like going on answering your questions, though, if you have any others. So, don't hesitate to start a new thread, to use private messages (click on the name of the person you want and then on "Send a private message to..."). You can also write to me at my ordinary mail address (gollum_deux@yahoo.fr) if you prefer. I will answer more quickly. Oh, I've got an idea. I propose you a short play-by-mail game where you would be the player and I would be the game master, with comments all along to explain you what I do as GM and why. Don't hesitate to send me a message if you are interested. And just note that it would be an example of what can be done - every GM handle things differently, especially with a game as flexible and adaptable as GURPS. Last edited by Gollum; 09-23-2014 at 12:15 AM. |
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09-27-2014, 10:01 PM | #212 | |
Join Date: Sep 2014
Location: mostly in my head
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Re: How to Be a GURPS GM
Quote:
I do like the idea of the play-by-mail - if my job wasn't taking up my life right now which is my reasoning *cough* excuse *cough* for why I'm answering many days after your post..... I'm doing a lot a driving and late work right now (and am thinking about game ideas and plot lines to pass the time - and keep awake while on the road.....), but hope to have the project finished up in about 2 months, and then I should hopefully have more free time then and may just take you up on your offer then! Thanks again! |
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09-28-2014, 01:49 PM | #213 |
Join Date: Apr 2005
Location: France
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Re: How to Be a GURPS GM
OK. No problem for the delay. Just send me a private message or ordinary mail as soon as you want to play.
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11-08-2014, 11:26 AM | #214 |
Join Date: Sep 2008
Location: Greenville, SC
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Re: How to Be a GURPS GM
Just got finished reading through this. Just wanted to say it really helped out a lot. I've tried several times to GM in the past but have always had difficulty keeping people or myself invested. I started another campaign recently, and while I enjoyed it, I as a bit disappointed still (Considering I put a lot more time in my recent attempt). I was looking around and heard about this book and decided to buy it.
I think there is a lot of practical advice about setting up a game in here. The breakdown of combat is very helpful, as I find this to be the hardest part about gurps to understand thoroughly. I believe after reading this book, I will be able to design campaigns that are more accessible to new players and I think I have a better understanding of the game myself. I think this book is fantastic for someone who wants to start GMing, but perhaps doesn't have anyone to learn from in person. Gurps can be very difficult to learn if you start off GMing, but I could never find anyone else who wanted to GM. So in short, thanks to Mook for this fantastic guide. I plan on pointing it out to any other aspiring GMs I meet (especially because if I find another GM I can actually play the game for once!!! Lol)
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