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07-26-2021, 01:58 PM | #1 |
Banned
Join Date: Aug 2020
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Spaceships: How to take off?
Most systems have horrendous acceleration in G. In addition, decent acceleration systems have an awful delta-V in mps. What system is the best to take off from Earth without dropping nuclear bombs on the task (Orion Drives)?
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07-26-2021, 02:05 PM | #2 | |
Join Date: Aug 2007
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Re: Spaceships: How to take off?
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Oh, there was an lmplied bias against Superscience! drives in your post (also one about takign off from Earth) so I assumed you didn't want those. Reactionless Thrusters (above Rotary) are usable if Superscience! is allowed and Contragravity makes lift-off with almost anything possible.
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Fred Brackin |
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07-26-2021, 02:13 PM | #3 | |
Banned
Join Date: Aug 2020
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Re: Spaceships: How to take off?
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However HEDM is 0.5 mps while the required mps is 5.6 mps for Earth orbit, while Antimatter Thermal Rocket is 0.1G by TL9, 0.2G by TL10, etc. with a delta- V of 1.8 mps, which is lower than the 1G and the 5.6 mps implied to be necessary to take off from Earth... I guess that I don't get this. |
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07-26-2021, 02:19 PM | #4 |
Join Date: Oct 2004
Location: Pennsylvania (roaming charges may apply)
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Re: Spaceships: How to take off?
You need to use multiple engine systems to get the required acceleration and many fuel tanks to get the total delta-v. Consider building a very large multi-stage design.
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07-26-2021, 02:24 PM | #5 | |
Join Date: Jun 2013
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Re: Spaceships: How to take off?
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GURPS Overhaul Last edited by Varyon; 07-26-2021 at 02:28 PM. |
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07-26-2021, 07:06 PM | #6 | ||
Join Date: May 2010
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Re: Spaceships: How to take off?
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07-26-2021, 07:29 PM | #7 |
Join Date: Aug 2007
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Re: Spaceships: How to take off?
Indeed 1 engine and then you get 9 Fuel Tank modules whihc would be 4.5 mps of Delta-V except for the table next to the Fuel Tank entry which explains that with 9 tanks you multiply Delta-V by 1.4. That gets you 6.3 and you have not only enough to get to orbit but enough for a vertical landing SpaceX style too.
That leaves 10 spaces and you must have a Control Room. Then you probably want 3 Armor systems to give you a decently durable hull. The remaining 6 spaces you can use for Cargo and you're HEDM shuttle can haul 30% of its' weight into orbit. That's why i rated it best. It's much better than any chemical rocket such as we have now. For Superscience drives you just take enough engines to add up to over 1 G and then one or more Power Plants to supply the needed energy.
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Fred Brackin |
07-26-2021, 09:47 PM | #8 | |
Join Date: May 2005
Location: Oz
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Re: Spaceships: How to take off?
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I did a study of the minimum cost of orbital launch using GURPS Spaceships, and concluded that far the cheapest means at TL10 is to use ground-orbit lighters propelled by limited-superscience fusion torch engines using water for their reaction mass. For the median human-habitable world (as produced by GURPS Space 4e), which has 0.81 gee surface gravity and an orbital speed of 4.15 mi/sec, one engine with normal thrust and one tank of water minimises the cost. In the case of the the highest-gravity habitable worlds (which have about 1.6 gee and 7.7 mi/sec) cost is minimised by one high-thrust fusion torch and four tanks of water. ____ ¹ Which is in Indistinguishable from Magic.
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Decay is inherent in all composite things. Nod head. Get treat. |
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07-27-2021, 01:14 AM | #9 |
Join Date: Jul 2008
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Re: Spaceships: How to take off?
The realistic answer is interplanetary drives and launch drives are different drives, and most likely are attached to different vessels. A ship with a high-impulse drive and an interface shuttle with a high-thrust drive.
If you must have a dual-purpose drive the least superscience option that's not economically disastrous like antimatter or environmentally disastrous like external fission drives is probably the fusion torch.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
07-27-2021, 05:23 AM | #10 |
Join Date: May 2021
Location: Eastern Kentucky
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Re: Spaceships: How to take off?
Anyway, I know it is super science at this point in our history but solving the unified theory problem is not something completely unthinkable.
As soon as you solve that problem, one type of force can be turned into another type of force. This means those reactors that turn the propellor on an aircraft carrier and push it across the ocean can be used to turn a gravity propeller and push a ship up into space. For me, if I were going to start a space campaign, this is one of the breakthroughs I'd want to put in my history. Have a FTL drive is far less realistic than a unified theory breaththrough. In fact, I've long posited that just such a breaththrough is what we are waiting for to make our next "big" scientific jump. What I find less realistic to be honest is small craft jetting all over the solar system on reaction based fuel the way they do in the Expanse. I hope there is a gas station on every single corner in that solar system. |
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