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Old 01-03-2024, 07:09 PM   #2901
dcarson
 
Join Date: Mar 2008
Default Re: Real-Life Weirdness

Imaginary CEO steals imaginary money. https://arstechnica.com/tech-policy/...d-of-identity/
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Old 01-05-2024, 12:15 PM   #2902
Anaraxes
 
Join Date: Sep 2007
Default Re: Real-Life Weirdness

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Originally Posted by dcarson View Post
Imaginary CEO steals imaginary money. https://arstechnica.com/tech-policy/...d-of-identity/
He's not imaginary; he's just already ascended into a metaverse entity, leaving the tawdry mortal coil behind.
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Old 01-09-2024, 05:44 AM   #2903
Nicosomething
 
Join Date: Dec 2023
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Originally Posted by dcarson View Post
Imaginary CEO steals imaginary money. https://arstechnica.com/tech-policy/...d-of-identity/
That's some serious cyberpunk stuff there. Someone check on Neuromancer.
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Old 01-14-2024, 10:09 PM   #2904
Johnny1A.2
 
Join Date: Feb 2007
Default Re: Real-Life Weirdness

Not exactly mysterious or anything, but it is something that you could throw at players in a game that might surprise them:

The floor of Lake Eerie is temporarily revealed...
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Old 01-17-2024, 12:48 AM   #2905
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Default Re: Real-Life Weirdness

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Originally Posted by Johnny1A.2 View Post
Not exactly mysterious or anything, but it is something that you could throw at players in a game that might surprise them:

The floor of Lake Eerie is temporarily revealed...
You misspelled Erie, but in this case it feels appropriate.
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Old 02-06-2024, 01:49 PM   #2906
L.J.Steele
 
Join Date: Apr 2005
Default Re: Real-Life Weirdness

It's a good spoof

https://www.facebook.com/10008911874...tosOL-gB8&_rdr

Washington County Seriff's Office, Maryland

INFORMATION NEEDED: For several nights now, women in dinosaur costumes have been harassing motorists in downtown Hagerstown.
In an unexpected twist to the city's nightlife, a group of enterprising women has taken a bold step back in time, choosing a unique approach to the world's oldest profession. Presenting themselves as dinosaurs, these prehistoric temptresses are rewriting the rules of the oldest game in town and they're doing it with a roar.

Dubbed the "Dino-Divas," these ladies have traded in stilettos for dinosaur claws and high heels for tails, giving the phrase "Jurassic Park" a whole new meaning in the alleys and dimly lit streets of Hagerstown.
Witnesses report that the Dino-Divas approach vehicles with a certain saurian charm, showcasing their unique selling points from menacing roars to daintily waving tails. Some drivers have even claimed that these encounters are "extinct-ively" memorable.

The Dino-Divas themselves remain tight-lipped about their motivations. In a statement delivered via pterodactyl messenger, they declared, "We're just trying to bring a little dino-magic to Hagerstown. It's a tough world out there, and everyone could use a little Jurassic joy."

While the city grapples with the unexpected reptilian resurgence, one thing is for sure: these Dino-Divas are giving a whole new meaning to the phrase "prehistoric pick-up." Hagerstown's social scene is officially experiencing a Jurassic jolt, proving that in the world of nightlife, evolution is just a roar away.

If you are able to identify any of these "Dino-Divas" please let us know.
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Old 02-06-2024, 07:44 PM   #2907
L.J.Steele
 
Join Date: Apr 2005
Default Re: Real-Life Weirdness

Cavity Creeps go Cyber

https://cybernews.com/news/toothbrus...-ddos-attacks/

(And the ref for you young'uns out there -- https://www.youtube.com/watch?v=0fLTh0IVOkQ)
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Old 02-09-2024, 12:20 PM   #2908
Varyon
 
Join Date: Jun 2013
Default Re: Real-Life Weirdness

Own a musket for home defense, since that's what the founding fathers intended.

A man in Georgia, Vermont successfully fended off an attempted home invasion using a muzzleloader, shooting one of the attackers, with the other two running off. Police found the wounded man in the neighbor's back yard; he survived the trip to the hospital and was listed in critical condition (I haven't found any updated version of the story to see if his condition has improved or worsened). A scenario like this would be unlikely to play out in many campaigns - most players and GM's tend to have characters fight tooth and nail to the death, and many game systems lack morale and fog-of-war rules and the like that would cause assailants to retreat in the face of someone who just expended the only shot their weapon had, but as seen here, certainly such a situation could be realistic.

EDIT: For clarity, the title I opted for isn't trying to make any sort of political statement, but rather is a reference to the following copypasta:
Spoiler:  
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Last edited by Varyon; 02-09-2024 at 12:30 PM.
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Old 02-09-2024, 01:15 PM   #2909
johndallman
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Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Real-Life Weirdness

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Originally Posted by Varyon View Post
... would cause assailants to retreat in the face of someone who just expended the only shot their weapon had, but as seen here, certainly such a situation could be realistic.
The question is if the attackers realised the gun was empty.

I've had a GM in a game fail to remember that a fired muzzleloader is pretty harmless. If that happens in a relatively calm setting where everyone was well aware of the technology, someone who's just seen their fellow-raider shot in a real-life situation might well fail to notice the kind of longarm used.
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Old 02-09-2024, 02:35 PM   #2910
Varyon
 
Join Date: Jun 2013
Default Re: Real-Life Weirdness

Quote:
Originally Posted by johndallman View Post
The question is if the attackers realised the gun was empty.

I've had a GM in a game fail to remember that a fired muzzleloader is pretty harmless. If that happens in a relatively calm setting where everyone was well aware of the technology, someone who's just seen their fellow-raider shot in a real-life situation might well fail to notice the kind of longarm used.
Players might fail to recognize that the weapon has been downgraded to a club, but there's a pretty good chance at least one of them will remember and inform the others. Hence why I mentioned fog-of-war mechanics - if the GM says the character is armed with a muzzleloader and has fired it, the players know the character is no longer as dangerous. If instead the fog-of-war mechanics (like the Situational Awareness rules in GURPS Tactical Shooting) indicate the characters aren't able to identify the weapon (or if they aren't even able to tell the character has a weapon), all they know is that there's been a big blast in their direction, which may cause them to decide "Oh crap, target is armed, run away!" which is probably what happened here (that and being on the receiving end of a shot from a muzzleloader is probably pretty dang frightening - loud bang, a freaking fireball in your face, stinging smoke in your eyes... not exactly my idea of a good time).
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