03-25-2012, 09:32 PM | #1 |
Join Date: Aug 2004
Location: Buffalo, New York
|
Old West: Shotgun pellets and missed targets
Hello Folks,
Suppose you have a player who is holding a shotgun in his hand such that he will aim at a target that is 15 feet away. Target gets to the hitching post and grabs the reins of the horse, and unties it. Then as he attempts to mount his horse, due to all the gunfire prior to the dramatic escape attempt, the horse is skittish and doesn't allow for an easy mount. Said person has a bulls eye on his back painted there by a PLAYER CHARACTER with a 12 guage shotgun pointed at his back. BLAMBLAM as both barrels go off. The target suffers a whopping total of 6 pellets entering his back, of which one enters his vitals. Poor guy suffers a total of 27 points of damage. But what of the remaining 13 pellets from the shotgun blast? Since you know the pellets grouped at torso height in order to strike the fleeing man in his back, the other pellets have to be at about the same height. Assuming that if a roll is made to determine whether the remaining pellets went left of the target or right (left hits the horse, right just continues on) - how would one roll for the second grouping of 13 pellets? Would it be treated as a roll against a skill 9 or less to hit the wrong target, and grant a bonus for rapid fire equal tothat gained by firing 13 bullets? Or would it be a simple roll against a 9 to hit and see how many pellets hit? Just curious...
__________________
Newest Alaconius Lecture now up: https://www.worldanvil.com/w/scourge-of-shards-schpdx Go to bottom of page to see lectures 1-11 |
03-25-2012, 09:35 PM | #2 |
Join Date: Aug 2004
Location: Buffalo, New York
|
Re: Old West: Shotgun pellets and missed targets
For what it is worth, in ACES AND EIGHTS, if a shotgun shell fails to hit its target with all the pellets, the display shows you where said missing shotgun pellets will strike. No rolls needed to see where it hits, etc. Would like to keep that in mind for when someone uses a shotgun to rescue a hostage, or to hit a target and then plan on riding away on the horse next to said target ;)
__________________
Newest Alaconius Lecture now up: https://www.worldanvil.com/w/scourge-of-shards-schpdx Go to bottom of page to see lectures 1-11 |
03-25-2012, 09:57 PM | #3 |
Join Date: Nov 2009
Location: Oregon
|
Re: Old West: Shotgun pellets and missed targets
I think this is primarily a GM's call. By RAW, I don't think extra bullets are rolled for hitting other targets, you normally only roll if the entire attack misses. Also, I don't think the Hitting the Wrong Target rules account for RoF. However, if there's logically another target along the line of fire, you can certainly use those same rules to see if the extra pellets hit. And for something as substantial as a horse, it would certainly make sense. So, all in all, GM's call.
|
03-26-2012, 01:03 PM | #4 |
Join Date: Nov 2005
Location: Renton, WA
|
Re: Old West: Shotgun pellets and missed targets
Just roll to hit both targets and calculate number of hits as usual. The horse is right there, behind the rider! It makes sense that both would get hit.
The horse should get some cover provided by the rider trying to mount. Last edited by trechriron; 03-26-2012 at 01:04 PM. Reason: clarification |
03-26-2012, 01:52 PM | #5 | ||
Join Date: Jan 2005
Location: Down in a holler
|
Re: Old West: Shotgun pellets and missed targets
Quote:
The target is dead. At that range, even an open bored shotgun is throwing a pattern about the size of a quarter. Tactical Shooting is a worthwhile purchase for any campaign with plenty of bang bang. Page six Quote:
|
||
03-26-2012, 02:46 PM | #6 |
Join Date: Jan 2010
|
Re: Old West: Shotgun pellets and missed targets
15 is five yards, so the pattern should really be about five inches across. It is is a gray area for GURPS rules since its just outside of what's known on the forum's as "Boomstick Range" which would simply treat everything as a slug.
In the real world what happens is that all the pellets hit the target. In GURPS terms most of the pellets will miss even at 15 feet. This is an artifact of the game system (you can justify it if you wish but that's what it is) that prevents shotguns from being absurdly deadly. |
03-26-2012, 03:05 PM | #7 | |
Join Date: Jan 2005
Location: Down in a holler
|
Re: Old West: Shotgun pellets and missed targets
Quote:
Flitecontrol buckshot will put nine pellets in a group that you can cover with your hand at 25 yards, from a cylinder bore, that that technology is more than 100 years away from the OPs vignette. http://www.theboxotruth.com/docs/bot20.htm |
|
03-26-2012, 03:23 PM | #8 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Old West: Shotgun pellets and missed targets
Quote:
|
|
03-26-2012, 03:35 PM | #9 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Old West: Shotgun pellets and missed targets
While the 4th edition rules for rate of fire are more usable than the 3rd edition rules, they have some pretty significant realism issues. I would probably roll vs a 9, modified by the rate of fire.
|
03-26-2012, 06:37 PM | #10 |
Join Date: Oct 2004
|
Re: Old West: Shotgun pellets and missed targets
Agreed. But as others have pointed out, you'd need to be firing at someone, say 30+ yards away for the spread to get wide enough to clip one person and strike another, I'd think. The issue is partly with bird shot and its astronomical RoF.
|
Tags |
old west |
|
|