Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-13-2011, 12:47 PM   #31
Witchking
 
Witchking's Avatar
 
Join Date: Feb 2008
Location: The Athens of America
Default Re: Help a n00b - Wielding dual weapons

Quote:
Originally Posted by trooper6 View Post
So...yeah...I'm uncertain about the going from DF back to GURPS rules wise. Anyone have insight on this topic?
Only if I as a GM say I am running a DF RAW game...If I say I am Running a GURPS RAW game then I would deal with DF the same as I would Ultra Tech or Psionics etc...as they fit into the Campaign Setting.

But if I am running Fantasy (my preference) lots and lots of DF would be no, some of it might be accessable via Unusual Backround.

The professions of course are architypes so for ideas they make a good mine.

<My non-DF mage had fit...eventually>
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch
America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman
Witchking is offline   Reply With Quote
Old 03-13-2011, 01:11 PM   #32
trooper6
 
Join Date: Sep 2004
Location: Medford, MA
Default Re: Help a n00b - Wielding dual weapons

Quote:
Originally Posted by DouglasCole View Post
This may be correct, but it strikes my internal warning bell. The techniques don't add to everything, just what you can do with THAT technique. It's not a generic bonus to all skills for all things. It might be a case where the way you're using it, it might as well be such a bonus, but I'd look carefully at the construction of such, since if you start with Staff-22 and have three techniques at +4, what you have is three techniques at 26, not one uber-skill at 34.
Martial Arts, pg64, "Using Techniques Together" specifies that you sum the modifiers together. So if you do a spinning low-fighting counterattack and you have TM on all three and maxed out all three...then you are getting a +12 to your skill.

Kromm has mentioned that stacking in general is not broken, especially if you use the limitations on getting perks as listed in the MA book. It is a huge point investment to get to that point, and generally, it only works in very specific situations. However, in our game, it was the Low-Fighting/Crouch combo that was so problematic. I'm sure if rather than crouch, he had to kneel or sit in order to pull off all of that madness, it would have been a very, very different story.

Take, for example, my fighter (who didn't really get to capitalize on this). I ended up getting Technique Mastery: DWA and TM: Counterattack. So in those situations where I had successfully parried, I could then DWA+Counterattack for +8 to skill. That +8, I'd usually translate to a -8/-4 Deceptive attack...which usually still wasn't enough to consistently get through people's defenses. However, people saw I was doing this and they had ways to counter...mostly by attacking my weapons with big heavy shields, or going for a disarm. The minute I was reduced to one weapon (which happened with disturbing frequency) I lost that ability to stack...and the points I put there. And, if the Ogre got to attack first, even without the counterattack he could regularly bring to bear 7 Strike Rapid Strikes...and there almost never was an opportunity for me counterattack...because I was unconscious.

Honestly, I think the problem was the Crouch. There is no downside to crouching, no one can stop you from crouching, and if you don't move, you are only crouched during the attack itself--so no one can take advantage of it...though, with no defense penalty, there is also nothing to take advantage of. My DWA fighter only got 2 attacks (good ones), but by using DWA, I forwent using Rapid Strikes...so there were tradeoffs. Or with counterattack, there was a set up that wasn't always certain. Low Fighting with kneeling or sitting has tradeoffs...but crouching? No tradeoff, no negation.
trooper6 is offline   Reply With Quote
Old 03-13-2011, 01:29 PM   #33
Dinadon
 
Join Date: Aug 2007
Default Re: Help a n00b - Wielding dual weapons

Quote:
Originally Posted by trooper6 View Post
But actually, I think the problem is not with stacking Technique Mastery, but with Crouching. Crouching can be done twice as a free action on your turn if you don't do more than a step (at the beginning to crouch, at the end to un-crouch).
I'm fairly certain this isn't true, but p.B368 is a little ambiguous. As far as I read it, the last sentence is simply a counter point to the first. To abbreviate it: "If you are standing at the start of your turn you may crouch, but if you are crouching you may stand." Bobbing up and down every second breaks my SoD.


Personally, I do think of TM as a potential nuisance. Which is why I only allow it to be taken as style perk, not a general perk, and only for techniques specifically listed for your style.
Dinadon is offline   Reply With Quote
Old 03-13-2011, 01:34 PM   #34
BaHalus
 
BaHalus's Avatar
 
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
Default Re: Help a n00b - Wielding dual weapons

Dungeon fantasy is not raw. It is written in the introduction of dungeon fantasy.
BaHalus is offline   Reply With Quote
Old 03-13-2011, 01:51 PM   #35
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Help a n00b - Wielding dual weapons

Quote:
Originally Posted by Dinadon View Post
I'm fairly certain this isn't true, but p.B368 is a little ambiguous. As far as I read it, the last sentence is simply a counter point to the first. To abbreviate it: "If you are standing at the start of your turn you may crouch, but if you are crouching you may stand." Bobbing up and down every second breaks my SoD.


Personally, I do think of TM as a potential nuisance. Which is why I only allow it to be taken as style perk, not a general perk, and only for techniques specifically listed for your style.
Isn't that a Pop-Up Attack?
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 03-13-2011, 02:36 PM   #36
Dinadon
 
Join Date: Aug 2007
Default Re: Help a n00b - Wielding dual weapons

Quote:
Originally Posted by vicky_molokh View Post
Isn't that a Pop-Up Attack?
Meh. 'Implied explanation as to differences.'
Dinadon is offline   Reply With Quote
Old 03-13-2011, 02:56 PM   #37
Dustin
 
Dustin's Avatar
 
Join Date: Oct 2004
Location: The former Chochenyo territory
Default Re: Help a n00b - Wielding dual weapons

Quote:
Originally Posted by Dinadon View Post
I'm fairly certain this isn't true, but p.B368 is a little ambiguous.
Agreed -- I've always read B368 as only permitting going either into or out of a crouch during any given turn, not both during the turn, but the wording could be made clearer.
__________________
My gaming blog: Thor's Grumblings
Keep your friends close, and your enemies in Close Combat.
Dustin is offline   Reply With Quote
Old 03-13-2011, 03:09 PM   #38
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: Help a n00b - Wielding dual weapons

Quote:
Originally Posted by Dustin View Post
Agreed -- I've always read B368 as only permitting going either into or out of a crouch during any given turn, not both during the turn, but the wording could be made clearer.
If it's not automatically allowed, it could probably be done with an Acrobatics roll. That would at least increase the points needed for the build, and make it slightly harder to pull off.
vierasmarius is offline   Reply With Quote
Old 03-13-2011, 03:44 PM   #39
pawsplay
 
Join Date: Sep 2007
Default Re: Help a n00b - Wielding dual weapons

Quote:
Originally Posted by vierasmarius View Post
If it's not automatically allowed, it could probably be done with an Acrobatics roll. That would at least increase the points needed for the build, and make it slightly harder to pull off.
I'm not sure how that relates to Acrobatics. I would be more inclined to build a new technique.
pawsplay is offline   Reply With Quote
Old 03-13-2011, 03:51 PM   #40
trooper6
 
Join Date: Sep 2004
Location: Medford, MA
Default Re: Help a n00b - Wielding dual weapons

But even if you have to stay crouched at the end of the turn, there is no down side, because Crouching has no defense penalty associated with it...so there is no downside...

B368, last sentence of the Crouching sections says: "But if you are already crouching, you may leave your crouch at any time as a free action."

So even if the GM ruled that you couldn't stand up if you crouched at the beginning of the turn, then you could simply stand up as a free action at the beginning of your turn if you needed to move.
trooper6 is offline   Reply With Quote
Reply

Tags
dual-weapon attack

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:05 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.