05-03-2019, 07:37 AM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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Munchkin Deck
The deck I'd like to see is fully worked starting characters that have been min-maxed for general use.
For example: Liz, Reptile Woman ST 12 DX 11 DX 9 MA 10 Light Crossbow(2d, adjDX 14, one shot per turn), Claws(1d, doubled in HTH) Acute Hearing(2), Crossbow(1), Common language(1), Missile Weapons III(3), Toughness(2) Note that Alertness wasn't picked because of IQ 9. Instead she's able to hit half the time in total darkness against targets within a few megahexes. Silent Movement instead of Toughness?
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-HJC Last edited by hcobb; 05-03-2019 at 07:54 AM. |
09-12-2021, 06:50 PM | #2 | |
Join Date: Sep 2021
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Re: Munchkin Deck
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09-12-2021, 08:43 PM | #4 | |
Join Date: Jan 2018
Location: Portland, Maine
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Re: Munchkin Deck
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Unless Liz is a thief-type or scout, I would skip Silent Movement. Toughness is compensation for no armor which would reduce DX.
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
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09-13-2021, 05:36 AM | #5 |
Join Date: Sep 2021
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Re: Munchkin Deck
Oh, i see, i didn`t know that. Well, just wanted to let you know your videos are appreciated, would love to see you tackle some more standard basic stuff in melee and wizard, I think it would help your channel.
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09-15-2021, 01:40 PM | #6 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Munchkin Deck
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09-16-2021, 04:59 AM | #7 |
Join Date: Mar 2018
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Re: Munchkin Deck
My favourite starting fighter. Not a munchkin except in the sense optimised for combat and nothing else
Lance the elvish spearman ST 11 DX 12 IQ 9 MA 14 pole weapons (2), bow (2), running (2), missile weapons (3) shield on his back, for which he has no talent, for protection from the rear and from friendly fire
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09-16-2021, 09:41 AM | #8 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Munchkin Deck
You'll need a leader with tactics to setup your charge move order and the usual response to a pole weapon charge is the weapon expertise defend which gives you a 5.88% chance of hitting and a 9.8% chance of losing your weapon.
The goblin waves her dagger in your general direction and your spear snaps in half as if by magic. Sarinti, Goblin wizard, age 20 ST 6, DX 12, IQ 14, MA 10 Talents include: Dagger Expertise, Literacy (mundane) Spells include: 3-Hex Fire, Illusion, Staff III Languages: Common, Goblin Weapons: silver dagger staff III (1d; 1d occult) Attacks and Damage: Punch (1d-4)
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-HJC Last edited by hcobb; 09-16-2021 at 09:49 AM. |
09-17-2021, 05:26 AM | #9 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Munchkin Deck
Flingette, Halfling, age 20
ST 4, DX 12, IQ 14, MA 10 Talents include: Acrobatics, Climbing, Dagger Expertise, Detect Traps, Remove Traps, Streetwise, Thrown Weapons (racial) Spell: Explosive Gem Languages: Common, Thieves’ argot Weapon: very fine dagger (1d+2), Brand (1d-2), 12 daggers (1d), 4 explosive gems (8d) Attacks and Damage: Punch (1d-4) Equipment: Labyrinth kit, Backpack, Molotail, Healing potion, Lower-class clothes, 30 silver coins, 2 gold coins Special note: Explosive gems are $50 base plus $45 for Aid spells. Gear totals $1000 and 15.92 pounds
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-HJC |
09-17-2021, 06:07 AM | #10 | |
Join Date: Mar 2018
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Re: Munchkin Deck
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But I agree about Tactics, really nice and it seems like the physicker always has it |
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