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#81 | ||
Join Date: Dec 2006
Location: Meifumado
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I don't mind either way. I find it a nice challenge to meet the limit, but it's not obligatory. Quote:
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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#82 | ||
Join Date: Dec 2006
Location: Meifumado
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If there's a problem with short answers, it's that without the extra detail we're more prone to working on our own unstated assumptions rather than on what was actually said. That might be what was behind a couple of the mix-ups about which races there were. For instance, I'd presumed that a "precursor" race came and went a long time ago, but that's not the only course that history has to take. So I guess the fix is to just keep that issue and mind, and be ready to negotiate and fix up anything that pops up. Anyway, I think the d6 rule adds a bit of gamist fun, and, like iambic pentameter, having a writing rule forces you to be creative in certain ways too.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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#83 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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a length limit does sound stronger than sentences. Characters might be hard to count without certain tools. On the other hand, the editing box for posts is pretty standard, so we could approximate a character count limit by counting in lines.
Huh, just counted the characters in a line, and its 80. Which stands out to me as the "suggested" max number of characters in a line of programming (in some standards). ********************************** The misunderstandings in some ways are interesting, because they've generated more ideas. Its not the setting we're building, but now I want to see a setting where the precursors are still around but had their power utterly broken. ************************************ I think the Polycosm encouraged massive descriptions. That was an enormous project, and it still feels a touch sparse.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#84 |
Join Date: Jan 2014
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#85 |
Join Date: Jul 2014
Location: New Zealand.
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Overall I like the short answer format. Later questions (question 80 + maybe) might merit longer or more in depth answers, possibly at the question writer's behest.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
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#86 |
Join Date: Dec 2006
Location: Meifumado
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Ah, I see what you mean now. I'm not too concerned though- the sentence limit, as rubbery as it is, is still keeping answer lengths fairly manageable. I could put a ban on using semi-colons, comma splices and parentheticals to avoid sentence blow-out, but I prefer to just trust that people won't abuse the spirit of the rule while staying within the letter of it.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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#87 |
Join Date: Oct 2015
Location: Cincinnati, OH, USA
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Yeah, that question is a little big compared to the sentence restriction. One way to avoid that issue is to roll the sentence restriction first, and then tailor the scope of the question to that limit.
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#88 |
Join Date: Jul 2014
Location: New Zealand.
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For future reference I would like to throw out another suggestion for the pile.
A post apocalyptic setting, but with the added limitations of having; No major powers, just smaller factions. To play up the fist full of dollars type campaign. Set on earth. If there was also some higher TL artifacts around there could be some good setting material from which I could spin an agricultural write up or two. Having no major powers would also help with this.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
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#89 | |
Join Date: Aug 2004
Location: Denver, Colorado
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(If it houses more than a few thousand people, and specializes in something other than services for spacecraft and crews, it's a habitat and not a station. A station exists to serve transient traffic as part of a transportation infrastructure.) Keep the tech level at no greater than TL9 at the time of the cataclysm; make the "current time" no more than one generation after the event; and try to get the idea through people's skulls that any society with a sophisticated industrial supply chain is not a valid AtE setting; and we might be able to come up with some gritty goodness. For my part, I'd go even more hardcore, and pick an alt-history setting in which Lt. Col. Stanislav Petrov wasn't on duty during Able Archer 83, and everything that could've gone wrong, did. That puts the technology at the apocalypse at late TL7/early TL8, in an era with lots of source material to mine for ideas.
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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#90 | |||
Join Date: Dec 2006
Location: Meifumado
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I might invite someone else to kick off the next thread. I regularly have to take a week or so off to meet work commitments, so without someone leading the thread that's often when they stall out. Whoever starts it, feel free to use the boilerplate I've developed for the first post. Quote:
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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collaboration, collaborative setting, setting building, worldbuilding |
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