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 06-01-2023, 11:07 AM #1171 the_matrix_walker     Join Date: May 2005 Location: Lynn, MA Re: Corco's Villa (IC) As soon as the demon dodges, Vassarious comes about and continues to give chase close to the surface while shapeshifting to their native form to pursue it into the air. Hopefully Halcyone can blow it away and that's rendered unnecessary... If so, they stay in death marlin form and head back to the sub.
06-02-2023, 04:54 AM   #1172
TGLS

Join Date: Jan 2014
Re: Corco's Villa (IC)

Quote:
 Originally Posted by ericthered Range/Speed is 40 yards (speed dominates here), for -9. Even aiming won't turn any of those shots into hits. The death marlin is 10 yards away from the demon-gull, headed at speed 40 the other way.
Not too sure how you got to -9, but taking that as the base. Combing both would be 50 yd (-8) and adding both modifiers would be -11.

I continue to fire as the full flies off into the distance
Quote:
 [662] 23-06-02 11:49:50 BST Firing away (Skill +2 ROF, -3 Size, -9 Range/Speed) 3d6 <= 6 1: 4 + 1 + 5 = 10 ... failure 2: 2 + 1 + 2 = 5 ... success (1 possible hit) 3: 1 + 2 + 2 = 5 ... success (1 possible hit) sum: 20, average: 6.66, success: 2/3 67%
No idea how necessary the damage roll is, it's a bird, but also a demon.
Quote:
 [663] 23-06-02 11:53:23 BST Damage 5d6 1: 3 + 3 + 6 + 3 + 2 = 17 2: 4 + 2 + 2 + 3 + 1 = 12 sum: 29, average: 14.50

06-05-2023, 09:21 AM   #1173
ericthered
Hero of Democracy

Join Date: Mar 2012
Location: far from the ocean
Re: Corco's Villa (IC)

Quote:
 Originally Posted by TGLS Not too sure how you got to -9, but taking that as the base. Combing both would be 50 yd (-8) and adding both modifiers would be -11.
With bad math. 100 yards is -10, and 40 yards is obviously one category under that... facepalm.

Quote:
 I continue to fire as the gull flies off into the distance
Really nice shooting there! It dodges one of the shots, but one of them hits!
Quote:
 No idea how necessary the damage roll is, it's a bird, but also a demon.
My stats for the demon says its got +5 ST and +3 DR over the base form, and keeps on healing 10 HP per turn. You're still going to hit the little gull pretty hard. Its got 3 DR and 8 HP. You hit for 28 injury... HPx-2. The little gull falters pretty hard, but keeps on flying.

Quote:
 Originally Posted by the_matrix_walker As soon as the demon dodges, Vassarious comes about and continues to give chase close to the surface while shapeshifting to their native form to pursue it into the air.
Move is currently 10, I think, with top speed 40... so turning radius 4. unless you choose to slow down to 30 yards/sec. you spend 16 yards turning around, and that lets you go 4 yards beyond the original location... so 11 yards from the gull.

The gull is 15 yards from the original location, and moving at 9 yards a second. Its at -10 HP now...
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 06-05-2023, 04:18 PM #1174 the_matrix_walker     Join Date: May 2005 Location: Lynn, MA Re: Corco's Villa (IC) Vassarious gives pursuit at best speed until they can get into striking distance.
06-05-2023, 04:31 PM   #1175
TGLS

Join Date: Jan 2014
Re: Corco's Villa (IC)

Quote:
 Originally Posted by ericthered With bad math. 100 yards is -10, and 40 yards is obviously one category under that... facepalm.
Ah, so that would mean that the penalty ought to have been -8, and thus there would be 2 possible hits apiece, so another 12 damage? Everything that follows is moot if the bird is dead.
Quote:
 Originally Posted by ericthered The gull is 15 yards from the original location, and moving at 9 yards a second. Its at -10 HP now...
I suppose that's relative.

I brace myself as V wheels around to chase down the gull, and fire away as the demonic gull returns to my view:
Quote:
 [666] 23-06-05 23:31:10 BST Firing and chasing (Skill +2 ROF, -3 Size, -7 Range/Speed) 3d6 <= 8 1: 2 + 3 + 2 = 7 ... success (1 possible hit) 2: 4 + 4 + 5 = 13 ... failure 3: 3 + 5 + 2 = 10 ... failure sum: 30, average: 10.00, success: 1/3 33% [667] 23-06-05 23:31:40 BST Damage 5d6 5 + 3 + 5 + 5 + 4 = 22

06-06-2023, 09:09 AM   #1176
ericthered
Hero of Democracy

Join Date: Mar 2012
Location: far from the ocean
Re: Corco's Villa (IC)

Quote:
 Originally Posted by TGLS Ah, so that would mean that the penalty ought to have been -8, and thus there would be 2 possible hits apiece, so another 12 damage? Everything that follows is moot if the bird is dead. I suppose that's relative.
I think we're supposed to add distance and speed, then get the modifier, so the shots stay like they are.

Quote:
 I brace myself as V wheels around to chase down the gull, and fire away as the demonic gull returns to my view:
Another hit! this one does 38 injury, which subtracted from the -10 HP is enough to do the gull in.

Quote:
 Originally Posted by the_matrix_walker Vassarious gives pursuit at best speed until they can get into striking distance.
You were going to be in striking distance this turn (40 yards/sec is really fast), but Halcyone's shooting has rendered that a moot point.

Next actions from both of you?
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 06-06-2023, 09:13 AM #1177 the_matrix_walker     Join Date: May 2005 Location: Lynn, MA Re: Corco's Villa (IC) How far off is the boat, and is there any indication they are related to the Enemy? If the boat does not appear to be a threat, Vassarious remains in their current form and returns to the sub. Once onboard, they shift to humanoid form and request a course change and status report.
06-06-2023, 09:34 AM   #1178
ericthered
Hero of Democracy

Join Date: Mar 2012
Location: far from the ocean
Re: Corco's Villa (IC)

Quote:
 Originally Posted by the_matrix_walker How far off is the boat, and is there any indication they are related to the Enemy?
350 yards (-13 to spot, but +10 for plain sight, -2 for the effects of the waves, and +5 SM). Sonar won't be able to tell if they're related to the enemy, and you've nearsightedness right now.
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 06-06-2023, 11:18 AM #1179 TGLS   Join Date: Jan 2014 Re: Corco's Villa (IC) I suggest that we go back to the sub now. If we end up heading towards the boat, I'll wave at the boat when it comes back into view.
 06-06-2023, 11:30 AM #1180 the_matrix_walker     Join Date: May 2005 Location: Lynn, MA Re: Corco's Villa (IC) We head back to the sub

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