06-29-2009, 11:04 PM | #31 | |
Join Date: Jun 2006
Location: Montreal, Canada
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Re: DF Town near Dungeon online resource
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06-30-2009, 06:41 AM | #32 | |
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Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: DF Town near Dungeon online resource
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Having said that, I don't think it's necessarily unreasonable to give the lumberjack a good default with his axe skill. He's used to swinging the weight around, so he'd probably be a bit better than the average person at untrained attempts to attack and defend with it in a combat situation. I'm just arguing against the notion that it's realistic for use of a particular tool with a professional skill to translate to combat skill with that tool.
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06-30-2009, 01:41 PM | #33 | |
Join Date: Apr 2009
Location: South Shore-ish, MA
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Re: DF Town near Dungeon online resource
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Seriously though, I agree with this wholeheartedly. I would say, in the case of our lumberjack, while you wouldn't give him heavy Axe combat skills, some points in Striking ST might make sense. I don't think a Woodman would be particularly accurate (how hard is it to sneak up on a tree?), but I think he'd have a pretty solid strike. Of course, it also depends on your setting. In a DF world, Woodcutters(Lumberjacks) may have had to defend themselves using their axes, against dangerous creatures in the woods. In a more realistic/civilized area/setting, this is less likely. |
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06-30-2009, 04:15 PM | #34 |
Join Date: Nov 2006
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Re: DF Town near Dungeon online resource
This is where I disagree. A woodsman swings his axe very carefully along the grains of the wood and at the correct angle. If you spend any time chopping wood you will learn their is a real technique and also there needs to be a lot of skill hitting the wood in the precise location. Think of martial arts and how they repeatedly hit a stationary object and focus in so they can hit the object in the correct place. This training does help a person become a better warrior because he/she has trained their eye hand coordination by endless practice just as a woodsman does by endlessly using his/her axe.
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06-30-2009, 04:42 PM | #35 | |
Join Date: Jun 2006
Location: Montreal, Canada
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Re: DF Town near Dungeon online resource
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06-30-2009, 05:46 PM | #36 | ||
Join Date: Apr 2009
Location: South Shore-ish, MA
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Re: DF Town near Dungeon online resource
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To restate; I don't think anyone is arguing that a Lumberjack/woodsman wouldn't have a better combat ability with an axe that Bob the Townsman, it's that he wouldn't be THAT much better and certainly not in the ballpark of say John The Town Guardsman, who uses an axe. Quote:
Unless you're in a REALLY interesting campaign, in which case, he should have hella Axe skill. ;) Again, if your campaign world is such that the woodsmen are in peril of their lives in the dark woods, then make them axe-wielding death machines as well, but the average woodsman/lumberjack just isn't going to be as combat effective as someone even reasonably trained. Personally, I think I would lean towards (assuming standard DF TL3-4 in non-deathworld-esque forests), high Axe-Sport skill, with the -3 to use in combat + Higher Striking ST & maybe Axe/Thrown Sport thrown in for fun. But hey, DF isn't meant to be all that "real" anyways, and the Woodman was he what offed the Big Bad Wolf, so, hey, YMMV. And CERTAINLY if that old woodsman on the edge of town used to be the Terror Of The Front Lines, wielding his Reach-2 Battle axe that he still keeps on the mantlepiece, while he plies his now simple trade.... :) |
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06-30-2009, 09:38 PM | #37 | |
Join Date: Jun 2006
Location: Montreal, Canada
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Re: DF Town near Dungeon online resource
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07-01-2009, 10:19 AM | #38 | |
Join Date: Apr 2009
Location: South Shore-ish, MA
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Re: DF Town near Dungeon online resource
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So, here's a related Question: IS there a set default from Professional Skill vis-a-vis Sport? I know that Sport (Axe) works at Skill-3, but there's nothing I can find that says anything about professional skills being used in combat. Personally, I think I'd go with the same default as Sport, although your -4 might be more apropos. (After all, in a Sport you are at least going with the idea that you would be hitting someone) |
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07-01-2009, 10:25 AM | #39 |
Join Date: Jun 2006
Location: Montreal, Canada
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Re: DF Town near Dungeon online resource
I don't think so, I just whipped this out of my head. I just thought it would make sense that someone used to wield a tool by swinging it should be better than someone who never uses it at all but still, they would be no match for a trained professional. And you are right, someone with Sport(Axe) should be better than a woodsman. I decided to put the -4 because Axe/Mace is an Easy melee skill and they normally default to DX-4.
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07-01-2009, 02:04 PM | #40 |
Join Date: Aug 2004
Location: Brasilia, Brazil
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Re: DF Town near Dungeon online resource
I think that what you want is the GURPS Historical Folks book:
Proposed for GURPS 3e, but canceled and then released for free by the authors: http://www.meekmok.com/sassy/ghf/ And finally, adapted for GURPS 4e: http://www.mygurps.com/ghf.html |
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