10-27-2017, 08:29 PM | #21 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Some advice on how to play my martial artist more effectively?
Dungeon Fantasy 12: Ninja seems to be one of the easiest books to integrate with the boxed set. I am not saying it is the only way, just that if we were going off-template anyway and this was a real character someone wanted to play, I would definitely want to give them the option.
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11-01-2017, 04:53 PM | #22 |
Join Date: Nov 2007
Location: Sydney
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Re: Some advice on how to play my martial artist more effectively?
Isn't ST 11 1d+2 for a swing?
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11-01-2017, 05:16 PM | #23 |
Join Date: Feb 2008
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Re: Some advice on how to play my martial artist more effectively?
The character has 13 ST for damage from Mantis Strike, Kromm mentioned it above.
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11-01-2017, 05:33 PM | #24 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Some advice on how to play my martial artist more effectively?
Actually, ST11 is 1d+1 for a swing, but as has been mentioned, Striking ST brings that to 13, so 2d-1.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
11-01-2017, 06:00 PM | #25 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Some advice on how to play my martial artist more effectively?
When I entered this character into GCS, I noticed that it calculated range values for ST 11 rather than ST 13. Does anyone know if this calculation works differently in DFRPG than in regular GURPS? Or is this a programming oversight with the core package? I fixed it by adjusting the damage individually for his thrown/slung weapons. Is there a forum here or elsewhere (or other spot) to bring such issues to the attention of the programmer(s)?
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11-01-2017, 06:15 PM | #26 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Some advice on how to play my martial artist more effectively?
Quote:
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11-01-2017, 09:46 PM | #27 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Some advice on how to play my martial artist more effectively?
Seems reasonable to me - the -5 to Vision means that threats that aren't immediately and obviously visible have a good chance of catching the character unawares when they're using the googles and flash bombs. So, it's a good trick with a clear downside that makes using it a tactical choice, not something you want to do all the time. That flash bombs can also blind your friends if you aren't careful also discourages over-exuberant use of the trick.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
11-01-2017, 09:48 PM | #28 |
Join Date: Jul 2015
Location: Phoenix, AZ
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Re: Some advice on how to play my martial artist more effectively?
I accidentally toggled it to say Give +2 striking ST *per level*, and Mantis Strike has no levels, so for level 0, it is giving +0. You can fix the advantage manually easily. I'll submit a patch.
If you notice things wrong with the application, you can always go to its website http://gurpscharactersheet.com/ and file a bug report.
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Blog Running Games on Tuesday (online). Playing Sunday. |
11-01-2017, 10:25 PM | #29 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Some advice on how to play my martial artist more effectively?
People have caught this already, but it's Mantis Strike that's giving you grief (and I gather messing with apps). In short: Mantis Strike raises ST by two levels for damage, so someone with that and ST 11 has effective ST 13 for damage, meaning damage 1d/2d-1 instead of 1d-1/1d+1.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-18-2017, 11:23 PM | #30 |
Join Date: Mar 2014
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Re: Some advice on how to play my martial artist more effectively?
Thanks for the great example Kromm. It's actually Pseudo's game I'm playing in. I just got my DFRPG box and I am learning quite a bit. I hope to someday get a chance to try MA again but for now I really like the swahbuckler Pseudo helped me build.
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Tags |
character, martial artist, martial arts |
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