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Old 01-14-2023, 01:30 AM   #1
hcobb
 
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Default Quick Draw Arrow

Replace the DX requirements for the bow firing rates with the Quick Draw talent?
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Old 01-14-2023, 06:57 AM   #2
Shostak
 
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Default Re: Quick Draw Arrow

And make the second bow shot suffer the second-attack DX adjustment standard for other attacks.
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Old 01-14-2023, 02:11 PM   #3
TippetsTX
 
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Default Re: Quick Draw Arrow

Quote:
Originally Posted by hcobb View Post
Replace the DX requirements for the bow firing rates with the Quick Draw talent?
Or take it a step further... an arrow must be 'readied' before it can be fired. Thus, QUICK DRAW [BOW] is required to draw and fire an arrow as a single action.

This also means QUICK DRAW would be necessary to qualify for a second shot (in the same turn).
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Last edited by TippetsTX; 01-18-2023 at 07:45 AM.
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Old 01-18-2023, 02:10 AM   #4
Steve Plambeck
 
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Default Re: Quick Draw Arrow

Here's a scary thought. When an archer qualifies for two shots per turn, they get their first shot during the Movement phase (when it's their side's turn to move based on initiative), and their second shot when it's their normal time to act in the Action phase. They still get to move 1 hex too, either immediately before or immediately after the first shot.

Might be too much, but it certainly could be exciting.

Tactical advantages (1) might stop a charging foe before they move to engage you, (2) might stop a fleeing opponent before they get out of range.

Point to consider: if the archer changes their mind about making a second shot after getting the first one off, do they have any remaining action left, albeit probably with a DX penalty?
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Old 01-19-2023, 06:57 AM   #5
Bill_in_IN
 
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Default Re: Quick Draw Arrow

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Originally Posted by Steve Plambeck View Post
Here's a scary thought. When an archer qualifies for two shots per turn, they get their first shot during the Movement phase (when it's their side's turn to move based on initiative), and their second shot when it's their normal time to act in the Action phase. They still get to move 1 hex too, either immediately before or immediately after the first shot.

Might be too much, but it certainly could be exciting.

Tactical advantages (1) might stop a charging foe before they move to engage you, (2) might stop a fleeing opponent before they get out of range.

Point to consider: if the archer changes their mind about making a second shot after getting the first one off, do they have any remaining action left, albeit probably with a DX penalty?
As I understand RAW on the two bow shots, the first shot occurs normally during action phase and the second shot occurs at the end of action phase after all other actions. I'm fine with that sequence. The only attacks during movement phase that make sense to me is pole weapon charge attacks. In our classic days we did that in larger scale battles because it was harder to go back and remember all of the charge attacks to occur at the beginning of action phase. In normal play of normal scale, I do like to keep attacks from occurring in movement phase. Blurring the lines between the phases just causes more confusion for both the players and the GM.
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Old 01-19-2023, 07:06 AM   #6
David Bofinger
 
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Default Re: Quick Draw Arrow

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Originally Posted by Steve Plambeck View Post
When an archer qualifies for two shots per turn, they get their first shot during the Movement phase (when it's their side's turn to move based on initiative) [...] (1) might stop a charging foe before they move to engage you, (2) might stop a fleeing opponent before they get out of range.
Having a late attack or an early attack isn't very different unless the first attack of the fight matters, which is often isn't since you might be at long range, or obstructed. Otherwise you can sort of imagine the attack from late turn n migrating to Turn n+1 and the impact isn't huge.

It might occasionally motivate teams to move first.

Generally it doesn't seem like it would have a big effect and I couldn't see how to justify it.
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Old 01-19-2023, 08:57 PM   #7
Steve Plambeck
 
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Default Re: Quick Draw Arrow

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Originally Posted by Bill_in_IN View Post
As I understand RAW on the two bow shots, the first shot occurs normally during action phase and the second shot occurs at the end of action phase after all other actions.
So I realize, I was just tossing out an odd suggestion for a potential house rule.

Quote:
Originally Posted by Bill_in_IN View Post
The only attacks during movement phase that make sense to me is pole weapon charge attacks. In our classic days we did that in larger scale battles because it was harder to go back and remember all of the charge attacks to occur at the beginning of action phase..... In normal play of normal scale, I do like to keep attacks from occurring in movement phase. Blurring the lines between the phases just causes more confusion for both the players and the GM.
Yep. my preferred way to handle pole weapon charge attacks too. There's really no reason to not do it this way, since these attacks are now rolled before anything else in the Action phase. Well, not sure that's completely true. Technically the one being attacked, if they hadn't already moved, should still get their move before the roll to hit them, but by definition in this situation the defender became engaged by the charge attacker's move, so all they'd have left is a Shift. Unless the attacker faced improperly after the charge, a Shift can't evade the attack, but if that is the case then the Shift really should be allowed.
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Old 01-22-2023, 05:41 PM   #8
Bill_in_IN
 
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Default Re: Quick Draw Arrow

Quote:
Originally Posted by Steve Plambeck View Post
So I realize, I was just tossing out an odd suggestion for a potential house rule.

Yep. my preferred way to handle pole weapon charge attacks too. There's really no reason to not do it this way, since these attacks are now rolled before anything else in the Action phase. Well, not sure that's completely true. Technically the one being attacked, if they hadn't already moved, should still get their move before the roll to hit them, but by definition in this situation the defender became engaged by the charge attacker's move, so all they'd have left is a Shift. Unless the attacker faced improperly after the charge, a Shift can't evade the attack, but if that is the case then the Shift really should be allowed.
I understand that you were just tossing out an idea. I also concur on the pole weapons attack info
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