05-26-2022, 10:13 PM | #11 | |||
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: Comparison of Space Beam Weapons in GURPS Vehicles, 2 Ed.
Quote:
Back in the day we ruled that ships doing more than 300LS couldn't see what was going on and you had to write out orders for everything they'd do until they came back down under light speed. They were still trackable though, so mostly it was good for getting close fast and running away. Quote:
Also, megabolts had a max range of 400LS, and the 'carronade' function on some warships had a 300LS maximum. If the target ship's screen were weak enough that would let you go straight to doing hull damage. As for 25LS, there's a little comment that at 25LS big guns can 'penetrate any armour', so getting in close speeds up the 'smash shieldless ship to rubble' phase a lot. Quote:
There were some interesting ideas and rules in Space Opera, but the execution was somewhat lacking in most cases.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|||
Tags |
beam weapons, comparisons, space, vehicles |
|
|