11-11-2011, 12:24 PM | #21 | |
Banned
Join Date: Apr 2008
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Re: Anthro-Penguins
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It would still seem to be a problem that you lose the option of a run-up if you use Enhanced Move. |
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11-11-2011, 12:29 PM | #22 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Anthro-Penguins
That part I missed... So a level of Super Jumping (Enhanced Move only, -10%) [9] then?
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11-11-2011, 01:28 PM | #23 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Anthro-Penguins
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But one interesting thing: If they make a broad jump at full speed, they can cover a distance of 42 feet, or 14 yards. I posit that these guys swim fast, breach and leap through the air when on high speed dashes. That's kind of a scary image... I wonder if they could sling javelins when making those leaps?
__________________
Hydration is key |
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11-11-2011, 02:00 PM | #24 | ||
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Anthro-Penguins
Quote:
Quote:
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11-11-2011, 02:05 PM | #25 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Anthro-Penguins
Talking to Kromm about the Weird pricing of Reduing the Ground move for an Amphibious Creature his reply was
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So far the Racial Template We have: [23] ST -1 [-10] (arms still more adapted for swimming than lifting) HP +1 [2] (stout body) Basic Move (Land) -1 [-2] (Short legs) Basic Move (Water) +1 [5] Amphibious [10] (oiled Feathers) Enhanced Move (Water) 1 [20] (Penguins are described as being able to fly underwater) Super Jump (Enhanced Move Only -10%) [9] Perk (Feathers) [1] (No exposure risk) Sharp Beak [1] Temperature Tolerance (Cold) 2 [2] (legacy and helps stay in colder water longer) Bad Grip 1 [-5] (Didn't want to give them the Killer Penguin's bad grip 2 as I do seem them as sword fighters) Disturbing Voice [-10] They're not going to need Temperature Tolerance for (sub) Tropical waters are they? -- edit: Was from before they had it. Last edited by roguebfl; 11-11-2011 at 06:34 PM. Reason: adding Temperature Tolerance, adding HP |
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11-11-2011, 03:04 PM | #26 | ||
Banned
Join Date: Apr 2008
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Re: Anthro-Penguins
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(Or put another way: ST-1 plus Arm ST+1 plus HP+1.) Quote:
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11-11-2011, 03:11 PM | #27 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Anthro-Penguins
Quote:
Good point. |
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11-11-2011, 03:37 PM | #28 |
Banned
Join Date: Apr 2008
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Re: Anthro-Penguins
Of course I mucked up my build.
I meant -- ST-1 plus Leg ST+1 plus HP +1. |
11-11-2011, 03:45 PM | #29 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Anthro-Penguins
Quote:
The question is Can you give Lifting ST (encumbrance only) ? (if you haven't noticed i edited the last stat one to include HP) |
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11-11-2011, 06:04 PM | #30 | |||
Banned
Join Date: Apr 2008
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Re: Anthro-Penguins
Quote:
Good point. In fact, I wonder if they can kick at all and if that should be modelled somehow. Maybe a Weak Kick variation on Weak Bite. Quote:
Quote:
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