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09-26-2014, 07:51 PM | #1 |
Join Date: Aug 2013
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How would YOU build them?!??
I'm starting a game soon with my buddies in an sort of anime influenced world. With this in mind, I want to know how YOU would build some of these more popular/well known characters so I can kind of come to the table with a well rounded sense of abilities and powers in an anime-ish setting. I bring this to you in hopes of getting multiple points of view on well known characters because my players and I are all new to using powers. Plus, I'd kinda like to see how these characters stack up next to others.
Earlier versions (right around when they start their adventure (if applicable)) would be super helpful in getting my head wrapped around starting my players and NPCs. Characters I am mainly interested in see ing as follows: Luffy (One Piece) Zoro (One Piece) Garp (One Piece) Gon (Hunter x Hunter) Kurapika (HxH) Natsu (Fairy Tail) Erza (Fairy Tail) As you can probably tell, I'm looking mainly at fantasy type characters, do feel free to add your own well known characters that are out there if you don't like any of those that are on my list. |
09-26-2014, 08:12 PM | #2 |
Join Date: Jun 2013
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Re: How would YOU build them?!??
Well, I'd start with piles of... um... I actually haven't seen any of these, I haven't got a clue. If the characters have nice, descriptive wiki articles, you should add links so people who are willing to expend limited effort being helpful can do so efficiently.
Wait, Luffy is made of rubber, right? IT:homogeneous: poking holes in him doesn't hurt much IT:DR 1 (cutting bane): no really, poking holes doesn't work, and crushing bounces off Stretching: obv Super Throw*: he slingshots things with his arms, right? Super Jump: he slingshots himself, right? There's even a Bouncing modifier in Powers Innate Attack: if he's got a super-powerful wind-up punch, build it as an IA DR (crushing only, reflection): a different, more literal way to model blunt weapons bouncing off *it's essentially the only new Advantage in Supers) |
09-26-2014, 08:50 PM | #3 |
Join Date: Aug 2007
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Re: How would YOU build them?!??
I can't help with the other anime but I know One Piece fairly well though only from the English dubs seen on Cartoon Network.
Garp, however is a mystery to me. I even went through the Wikipedia article thinking this was an original Japanese name that was changed in the some of the dubs (like Zoro/Zolo) but he wasn't there. You probably need to describe him. Doing Luffy and Zoro is going to take lots of pts even going back to the early episodes. A particular problem is their massive strength which is something that Gurps 4e has a difficult relationship with. McAllister gave you some decent generic advice about Luffy (though I think he underestimates Luffy's durability, I can't remember ever seeing any weapon draw blood from Luffy) You really may not have or want to spend the pts to get the full effect though. Zoro is in the General category of Weapon Master: Katana. His Three Swords Style could be covered by several things like Off-Hand Weapon and Dual Weapon Attack Techniques but multiple swords is so key to his style that you might as well buy Extra Attacks for the sake of simplicity. Gurps Martial Arts does not really take into consideration the possibility of effective attacks with a katana whose hilt is clenched in your teeth but it doesn't actually forbid it. :) So just buy the 2nd Extra Attack and don't ask too many questions. Besides WM Zoro has many war-like advantages such as Combat Reflexes, High Pain Threshold and even Enhanced Time Sense (which would make Combat Reflexes superfluous). Then there are the Skills. A huge level of Broadsword (which covers Katana in one hand) and stuff like Parry Missile Weapons, Body Control and Meditation. Possibly Autohypnosis too. I want to re-emphasize that his is a _very_ high level game you're contemplating with characters who can be complex as well as expensive in terms of point total. You might as well go through the Characvters book page by page and make notes as you go "Saw somebody do that, that and that too.". Specific questions will be given whatever help I can manage.
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Fred Brackin |
09-26-2014, 09:15 PM | #4 | |
Join Date: Jun 2013
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Re: How would YOU build them?!??
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...is it possible no attack draws blood because he's no longer full of blood? Also, Extra Arm (Weapon Mount) is definitely that guy's teeth. |
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09-27-2014, 07:33 AM | #5 |
Join Date: Aug 2007
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Re: How would YOU build them?!??
I've never read any of the manga and it's possible for anime to be significantly different from the manga they're based on.
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Fred Brackin |
09-27-2014, 09:13 AM | #6 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: How would YOU build them?!??
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Yeah, this is what I'd use. Don't make it short if you want to do swings. |
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09-27-2014, 10:24 AM | #7 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: How would YOU build them?!??
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Not sure about the linking rules here (too many forums with their own particular spin), but I just checked Wikipedia and he's there. I just did Ctrl+F for "Garp". Garp is either his personal name or middle name; his family name is listed first.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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09-27-2014, 11:03 AM | #8 | |
Join Date: Aug 2007
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Re: How would YOU build them?!??
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I google one piece Garp and It looks like he hasn't appeared yet in the dubs. We also missed the later parts of the Skypeia arc. There was a gap between where Toonami left off and where it picked back up.
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Fred Brackin |
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09-27-2014, 11:25 AM | #9 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: How would YOU build them?!??
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For the record Hunter X Hunter has the manga, the 1999-2001 animé series + OVAs, and lastly the 2011-2014 series, which had two theatrical releases that I have not seen. The former, likely because of releasing when the manga was much newer, includes non-canonical content to help pad out its run, while the the latter stays much closer to the manga, though it did move at least one event around (from the reader's perspective, anyway). Can't speak for the fidelity of its ending, either, as I didn't get that far in the manga. Fairy Tail can even be a bit confusing because it has the core manga and some spin offs. While its the same production studio (or at least one of them is the same) with the same VAs and the storyline clearly continues from one to the other, technically the "main" animé for Fairy Tail are two separate series (there was about a nine month gap between the two is all). There are also some OVAs.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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09-27-2014, 12:13 PM | #10 | ||
Join Date: Oct 2007
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Re: How would YOU build them?!??
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Natsu probably has Imbue (from PU1) with Burning Strike (Unarmed) and Incindiary Weapon (Unarmed) along with some Innate Attacks (Burning) for his offensive abilities. For defensive abilities he probably has 20+ DR (Absorption (heal HP/FP), Limited: Fire/Heat) + IT:DR /10 (Limited: Fire/Heat) or better. Stat wise he'd probably be something like ST 13, DX 16, IQ 10 (Will 16) and HT 16. His main combat skill seems to be Brawling. Erza can be built in different ways. One would be a ton (or more) worth of Payload and then buying the gear she can access as equipment (this only works for stuff that could be purchased with money, given as gifts and so on). Another would be an Alternate Form for each set of gear she can access, or possibly a heavily modified version of Morph. I don't think she has ever been interrupted when changing gear, so whichever method used should be modified with enough Reduced Time to bring it to a 1 second activation. Stat wise she's probably ST 20+, DX 16+, IQ 12 (Will 16) and HT 18. Weapon Master (All) and lots of skill in Broadsword and a good amount of Shield. Quote:
One thing that seems almost universal between Shonen protagonists is Will 16+ and HT 16+ or Unkillable 1. Once they set their mind to something they almost never give up, they can take beatings that would kill almost anyone else and still stand up and beat down the bad guy. This should probably be toned down if you want to challenge the players in combat. |
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Tags |
assistance needed, character building, help me out here, new gm, powers |
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