08-16-2009, 08:37 AM | #1 |
Join Date: Sep 2004
Location: Chicago
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Injury Tolerance's x(#buildit)
I've been getting back to playing with the templates in DF5 and have run into a problem.
Injury Tolerance includes an x(#buildit) tag. I'm using #replacetages to insert initmods for the modifiers, but the #buildit is still opening a window to allow the user to select modifiers. Is there a way to remove or override the x(#buildit)? |
08-16-2009, 08:58 AM | #2 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Injury Tolerance's x(#buildit)
Code:
#Replacetags in "AD:Injury Tolerance" with "x()" Code:
#Clone "AD:Injury Tolerance" as "AD:Injury Tolerance (Foo)" #Replacetags in "AD:Injury Tolerance (Foo)" with "x()"
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
08-16-2009, 09:25 AM | #3 |
Join Date: Sep 2004
Location: Chicago
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Re: Injury Tolerance's x(#buildit)
Thanks, for all the various trys I've made replacing the x with a blank didn't even occur to me. Thanks.
And, yes, I'm working with a clone. Got any tricks for modifiers on modifiers? I'm thinking about just adding a special-case modifier with the adjustments built into it. Take a look at either of DF5's Insect Swarm to get an idea of the current problem. |
08-16-2009, 09:43 AM | #4 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Injury Tolerance's x(#buildit)
Currently Modifiers to Modifiers can't be done automatically. How I'd do it is to clone Injury Tolerance into the two different sub-advantages, then apply modifiers normally. e.g. something like:
Code:
#Clone "AD:Injury Tolerance" as "AD:Injury Tolerance (Foo; Diffuse)" #ReplaceTags in "AD:Injury Tolerance (Foo; Diffuse)" with "cost(100), displaycost(180), initmods(Swarm, +80%), x()" #Clone "AD:Injury Tolerance" as "AD:Injury Tolerance (Foo; Damage Reduction 2)" Etc...
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
08-16-2009, 10:07 AM | #5 |
Join Date: Sep 2004
Location: Chicago
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Re: Injury Tolerance's x(#buildit)
Exactly the solution I've been working on and am testing now. I'll just stop posting here and get back to work.
Thanks for the help. |
Tags |
#buildit, df5, injury tolerance |
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