01-06-2014, 02:46 PM | #11 |
Join Date: Dec 2012
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Re: Psionic Powers modifiers & modifier costs
Meant to say this earlier, but apparently forgot, or post got eaten: Thank you, NineDaysDead. Interesting suggestions
Thought about starting a new thread for these, but they actually fit this thread quite well: If Psychic Armor is given the Absorption enhancement, and has 'Anti-Psi, -0%' swapped out for 'Psychic Vampirism, -10%', do any other changes need to be made for it to fit as a Psychic Vampirism ability? Can the Absorption enhancement, or something like it, be added to Psionic Shield? Might it instead be something like Steal Energy, Steal Power, or another such power, with a limitation of 'Must be on the receiving end of a succcessful psionic intrusion' (or 'failed psionic intrusion', which would have a different modifier cost); if so, how much would that limitation be worth? When Absorption heals each of FP and HP (or in setting where Energy Reserve exists, FP, HP, and ER), but does nothing else, it's worth +80%, but what is it worth when it only heals one of ER, FP, or HP? In setting with all three, what is is worth when it heals two of the three, but not the third? Is it different in setting where ER doesn't exist, abnd is only heals FP or HP? I'm sure I had questions unrelated to Absorption, but I'm drawing a blank on what they are. Maybe later.
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Tags |
modifiers, psionic powers, uncontrollable |
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